Sportsbook Rules of Play

  1. In General:

    1. Patron must be 21 years of age or older to place a sports wager.
    2. Patrons should familiarize themselves with these Oneida Casino Sportsbook House Rules before placing a bet. By placing a bet, the patron acknowledges and accepts these House Rules.
    3. Management will make every effort to ensure the odds displayed on their screen are accurate.
      1. Computer generated point spreads / odds shall determine winners, losers, ties and payout odds. 
      2. For the protection of all concerned, management will retain a record of all point spreads and odds in case of technical or human error. 
      3. All statistical and other data displayed on the Sportsbook screens, wall boards, scratch sheets, etc. are for the convenience of our patrons only. Maximum care is taken to ensure the accuracy of such information.
      4. Odds or line changes will be noticed to customers via automatic updates conducted in the risk management system and will be reflected on the odds boards. 
    4. Casino Sportsbook is not responsible for lost, stolen, altered or unreadable tickets. Lost or stolen ticket claims will be paid upon presentation of supporting information or documentation. In the absence of such documentation The Casino reserves the right to wait at least 120 days after the conclusion of the event and/or racing meet to make its decision regarding payment.
    5. Management will make every reasonable effort to resolve disputes. Any unresolved dispute arising as a result of wagers accepted by Oneida Casino Sportsbook shall be submitted in writing to the Oneida Gaming Commission.
    6. Oneida Casino Sportsbook reserves the right to prohibit the below sportsbook participants:
      1. Any patron on the exclusion list;
      2. Any patron with a suspended Wagering Account;
      3. Self-excluded patrons; and
      4. Banned patrons. 
    7. Oneida Casino Sportsbook reserves the right to add, change or delete the Sportsbook House Wagering Rules, subject to regulatory approval.
       
       
  2. Wager Information; Acceptance and Redemption of Wagers

    1. Oneida Casino Sportsbook reserves the right to refuse any wager, delete, or limit selections prior to the acceptance of any wagers.
    2. Please check your tickets for accuracy before leaving the betting window/kiosk. Leaving the window/kiosk with the ticket is deemed an acceptance of the wager by both parties.   Wagers may be accepted at other than the currently posted terms.
      1. Tickets will not be altered prior to the start of an event except at the discretion of management and with the approval of both parties.
      2. Once both parties accept a wager, tickets will not be altered after an event officially begins.
      3. Funding A Wager.   Wagers at Oneida Casino Sportsbook may only be funded in cash or with funds from a winning ticket or voucher. 
      4. Identification Requirements.  Patrons must provide identification when creating a Wagering Account and for each wager/payout or aggregate wagers/payouts placed for $3,000.00 or more. – In addition, identification is required when funding and/or redeeming from the Wagering Account.
      5. Redeeming a winning bet.   All winning bets must be redeemed at the Sportsbook POS Terminal or the Cage Cashier’s window during normal hours of operation within sixty (60) days of the event date. Winning tickets not redeemed within the redemption period shall expire.
    3. Oneida Casino Sportsbook will not accept any wagers placed for less than $1.00 and will not accept any wagers on parlays and teasers where the odds are greater than 299:1, provided that minimum and maximum wagers may be increased and/or decreased based on the prior written approval of Gaming Management, which shall be posted in the Oneida Sportsbook.  In addition, Gaming Management reserves the right to set maximum dollar amounts for wagers based on the wagering forum, for example, a maximum wager of $X may be placed on kiosks only, without placing any such limitation on other forums of wagering.
    4. The Oneida Casino Sportsbook will not accept any wagers, of any type, on any Wisconsin collegiate events or markets.  In addition, the Oneida Casino Sportsbook will not accept any wagers related to any player/participant injuries in any event or market.
    5. The Oneida Casino Sportsbook does not accept wagers on Wisconsin collegiate teams, if the team selected for a wager does not win, patron will not be paid. 
    6. The Oneida Casino Sportsbook does not accept wagers from patrons who place wagers for the benefit of another for compensation. (i.e. messenger betting)
    7. Past-Posting and other voids. While The Oneida Casino Sportsbook employs its most reasonable endeavors to ensure the best user-experience, should a market be available for betting when it should have been removed or else with incorrect odds, The Oneida Casino Sportsbook reserves the right to void all bets accepted within said circumstances in accordance with these house rules. Similar situations include, but are not limited to:
      1. Pre-game Betting
        1. Betting effected after the event has started,
        2. Betting effected after a related event was underway and where conditions could have been altered in a direct and indisputable way.
      2. Live betting
        1. Betting effected at incorrect price due to delayed or failing “live” coverage;
        2. Betting effected on particular offers after these have occurred, or else after an event which could normally be deemed as leading to the outcome has happened or is happening (e.g. bets placed on offers such as Total Goals Scored or Next Goal while a penalty is being taken, or has been awarded);
        3. Betting effected on odds which represented a different score than the actual score. 
           
           
  3. Official Results in General 

    1. Basketball, Boxing, Hockey, Mixed Martial Arts must be played on the date scheduled for “action.” If a game is postponed and/or rescheduled to a later date, said game will automatically constitute “no action”, unless otherwise specified. Game start or conclusion times delayed or extended beyond midnight are not recognized as date changes for wagering purposes. Football, if a game is postponed and/or rescheduled to a later date, said game will automatically constitute “no action/void”, unless played in the same weekly schedule (Thursday – Wednesday local stadium time).
    2. For soccer and Baseball and unless otherwise specified, if a match is suspended/postponed and is completed within 48 hours of the previous scheduled start time, then all bets will be considered “action” and settled with the final result. If the match is not completed within 48 hours, then all undecided bets are considered “no action/void.” Unless stipulated otherwise on guest wagering information sheets or odds display. 
    3. Except for boxing., mixed martial arts (all leagues), and tennis – Management is not responsible for location changes. If a game or event is moved from original location, all wagers are no action. 
    4. For wagering purposes, unless otherwise stipulated on, matches are official after:
      1. All – considered action once the opening bell/buzzer sounds, regardless of the scheduled length of the game/match.
      2. All fighting “pick the round” proposition wagers are no action (Refunded) if the scheduled length of the bout is changed from the distance displayed by the Sportsbook, or on guest wagering information sheets or odds display. 
    5. All results are deemed final once the official agency (official sports body, commission, sanctioning organization, etc.) has posted the result.  Subsequent inquiries and changes to official results will not affect the bet settlement after one hour or more of the conclusion of the event. 
    6. For betting purposes, the winner of an event or game will be determined on the date and approximate time of the events conclusion according to house wagering rules. The Oneida Casino Sportsbook does not recognize suspended games, result changes one hour or more after the events conclusion, protests, or overturned decisions, etc. 
    7. Minimum play requirements for betting purposes. Unless stipulated otherwise on, guest wagering information sheets or odds display, games are official after:
      1. Football (Professional and College) – 55 minutes of play.
      2. Basketball (Professional) – 43 minutes of play. 
      3. Basketball (International/Olympic) – 35 minutes of play.
      4. Basketball (College and Women’s) – 35 minutes of play. 
      5. Hockey (Professional, College, Amateur) – 55 minutes of play.
      6. Soccer (Professional and Amateur) – 90 minutes of play. 
      7. Fighting, Mixed Martial Arts (professional and amateur) – When bell (buzzer etc.) is sounded signifying the start of the opening round the bout is considered official for betting purposes, regardless of the scheduled length. 
      8. Baseball (major league, minor league, college, amateur) – In all nine-inning scheduled games, winners and losers are official after nine innings of play, unless the home team is leading after eight and one-half innings. Postponed or Suspended games must go a minimum of five innings or four and one-half innings if the home team is ahead (also applies to seven-inning scheduled games). If a game goes past five innings and is subsequently Postponed or Suspended, the winner is determined by the score after the last full inning of play; except in a case in which the home team scores to tie or take the lead in the bottom half of the inning in which the game is Postponed or Suspended, the runs do count.
      9. All contests not listed above that involve a predetermined length of play, time limit, distance, etc. that are not reached, yet the event is called final by event officials with a winner declared, shall also be considered official for betting purposes, unless stipulated otherwise on guest wagering information sheets or odds display. 
      10. All other contests not listed above that involve a scheduled length of play or time limit must play to their conclusion or have five minutes or less than 10% of scheduled playing time remaining when the contest concludes to be considered official for betting purposes. 
      11.  All halftime (1st half and 2nd half), quarter, period, set, etc. wagering propositions must be played to the conclusion of that portion of play to be considered “Action”, and are independent of the game and other propositions. Soccer 1st half or 2nd half wagers must go at least 45 minutes to be considered “Action”. 
    8. If a game is final for betting purposes, all player prop bets are Action; however, if the game is suspended/postponed/abandoned before the game is official for betting purposes, all undecided player prop bets for the game will be “No Action/Void”. 
      1. Prop bets must go for the duration of the sports minimum play requirement. 
    9. Futures wagers will be graded within one calendar year of the official league start date, in the circumstances of delayed future wagers including but not limited to division/conference/finals etc, the date change will be considered action if completed within one calendar year of the official league start date.
    10. For season long player statistical leader and award futures players must play in at least one regular season game for “action”.
    11. Any straight wager deemed “no action” will be refunded. If a parlay has a leg that is deemed “no action”, the parlay will reduce by one selection (i.e., 4-team parlay becomes a 3-team parlay, 2- team parlay becomes a straight wager). If a teaser has a leg that is deemed “no action”, the teaser will reduce by one selection (i.e., 4 team teaser becomes a 3-team teaser, 2- team teaser becomes a refund). *This rule does NOT apply to SGP (Please see SGP rules)
    12. “Error” is a mistake, misprint, misinterpretation, mishearing, misreading, mistranslation, spelling mistake, technical hazard, registration error, transaction error, manifest error, force majeure and/or similar. Examples of errors include, but are not limited to
      1. Bets accepted during technical problems that would otherwise not have been accepted;
      2. Bets placed on events/offers that have already been decided;
      3. Bets on odds containing incorrect participants;
      4. Bets placed at odds that are material different from those available in the general market at the time the bet was placed;
      5. Bets offered at odds which reflect and incorrect score situation; or else,
      6. Odds being clearly incorrect given the change of the event occurring at the time the bet was placed.
    13. In the event a bet sees two or more competitors tied for the same winning positions (according to the terms of the bet), the “Dead Heat Rules” apply.
      1. Dead Heats are calculated by dividing the Bet Amount by the number of players tied for the position, then multiplying by the original odds taken to calculate the proper payout. 
        1. Example:
          1. You bet $50 wager on a golfer to place in the Top 10 at +150 odds. Five golfers tie for 10th place including the golfer you wagered on. 
          2. $50 ÷ 5 = 10 
          3. 10 x 150 odds (2.5) = $ 25.00 payout 
             
             
  4. Auto Racing 

    1. Date/Site Changes.  Auto Racing events must take place within 72 hours of the original start time or bets will be void. 
      1. All future book wagers on Auto Racing are “Action” once Driver begins event unless stipulated otherwise on guest wagering information sheets or odds display. 
      2. All participants in event match-up or Driver propositions must start the event, or that proposition is “No Action” and wager will be refunded. 
      3. The winner of driver matchups and race propositions will be based on the official finish order.
      4. All auto race wagers are on drivers only; not on a team or car, unless stipulated otherwise on guest wagering information sheets or odds display. 
      5. Auto race results will be considered official for wagering purposes upon conclusion of post-race inspection. At that time auto series recognized results and statistics will be used to determine all winners and losers. Subsequent changes will not be recognized. 
      6. The field includes any driver who is not listed.
      7. If a specific event is suspended/postponed, then bets will be considered “action” provided that the event is completed within 72 Hours. 
    2. Minimum Length of Play.   All wagers will be settled according to the unofficial results reported immediately after the conclusion of the race by the governing organization. Any changes to the finishing order that occurs based on appeals, penalties or scoring malfunctions after the race has concluded, will not be recognized. Should the race not complete all scheduled laps, but is deemed official by the governing body, then bets will stand. If a race is cancelled without an official winner named, then bets are refunded. If a race is abandoned and no result declared, all bets will be refunded, except where bets are already settled.
    3. Auto Racing Wagers
      1. Race Winner: A wager on which driver will win the race. All bets settled using unofficial results reported immediately after the conclusion of the race.
      2. Matchups: A wager on one or more specified driver(s) versus one or more specified driver(s). Wagers are placed on the driver only, not the car or team. If the original driver is replaced by another driver after the start of the race, the original driver is the driver of record and the wager will be action. All drivers in the match-up must start the race for action. If one of the drivers does not finish the race, the other driver is considered the winner. If neither driver finishes the race, the driver who completed the most laps is the winner. If both drivers complete the same number of laps but do not finish the race, all bets are refunded. Any changes in finishing order that occurs based on appeals, penalties, or scoring malfunctions after the race has concluded will not be recognized. Wagers on qualifying performance will be settled according to position and times set during the final qualifying session. For the purposes of these markets, any subsequent alterations of grid positions are not recognized. 
      3. Qualifying Betting/Who Will Qualify on Pole: Wagers on qualifying performance will be settled according to position and times set during the final qualifying session. For the purposes of these markets, any subsequent alterations of grid positions are not recognized. Top 3/5/10: Wager on whether a driver will finish in these positions. Winning Manufacturer/Constructor/Team: Wager on the winning team regardless of what driver(s) participate.
         
         
  5. Baseball

    1. Date/Site Changes.  Regular season Baseball games must be played on the scheduled date/location (location is a geographical area or city, but not restricted to a specific arena or venue) to be considered action.
    2. Minimum Length of Play.   Pre-Game Wagers: Unless otherwise stipulated in individual Baseball sports wager rules, wagers on baseball money lines are official after 5 innings of play. If the home team is leading, the game is official after 4 ½ innings (this will include softball). Thereafter, if a game is called or suspended, the winner is determined by the score after the last full inning, unless the home team scores to tie or take the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called. For games scheduled to play a full 9 innings, game must go to 9 innings (8 ½ if the home team is ahead) to have action on run lines and totals. For games scheduled to play only 7 innings, game must go to 7 innings (6 ½ if the home team is ahead) to have action on run lines and totals. Live Wagers: Game must go full scheduled length to have action on all markets: 9 innings (8 ½ if the home team is ahead) for 9 inning games, or to 7 innings (6 ½ if the home team is ahead) for 7 inning games. If the game is called before this time, then all bets will be void, except for those that have been unconditionally determined. In specified inning wagers, game must go full specified innings to be official, unless the home team is leading the bottom half of specified inning prior to completion of specified innings(s). For money line, totals, and run lines, game must go the full specified innings. All baseball propositions are considered action regardless of any pitching changes.
      1. In the event, that the All-Star Game does not go into extra innings but is decided by a Home Run Derby the Winner of the Derby will have one (1) run added to its score and this run will count towards the game total. Example of the Home Run Derby scenario: If the score is 3-3 after nine (9) innings the team winning the Home Run Derby will win the game 4-3.
      2. In the event, that a World Baseball Classic match does not go the full length of time after the 5th inning because of the mercy rule, then the score for wagering purposes will be score of the last completed inning.
      3. For the World Baseball Classic or any other games that are called due to the mercy rule, “totals” and “run lines” are considered “action”.
    3. Pre-Game Baseball Wager Rule.  Baseball wagers are accepted in the following manner:
      1. Money Line: A wager in which the bettor “takes” or “lays” a specified price. The team wagered must only win the game for the wager to be deemed a winner. Extra innings are counted in final score. Money line wagers are for team against team, regardless of the starting pitcher. Wager must meet the minimum length of play as specified above. 
      2. Total Runs: A wager on whether the total number of runs scored in a game is over or under a specified number. Extra innings are counted in final score. Wager must meet the minimum length of play as specified above. 
      3. Run Line: A wager in which the bettor “takes” or “lays” a specified number of runs. The team wagered must “cover” the run line for the wager to be deemed a winner. Extra innings are counted in final score. Wager must meet the minimum length of play as specified above. 
      4. Team to score first: Settled on the first score of the game. Bets stand even if game is not completed. Extra Innings count. 
      5. Team to score last: Settled on the last team to score. Game must go 8 ½ innings in 9 inning games, or 6 ½ innings in 7 inning games for bets to stand. 
      6. Highest Scoring Inning: Bet on which inning will produce the most runs. Dead heat rules apply. Game must go 8 ½ innings in 9 inning games, or 6 ½ innings in 7 inning games for bets to stand. 
      7. First 1/3/5/7 Inning Markets: Specified number of innings must be completed for bets to stand. 
      8. Race to x runs: Winner being the team who reaches the specified points tally first. Should neither team reach the total, and a ‘Neither’ option is not offered, then bets on that market will be refunded. 
    4. Baseball Proposition Rules.  Various unique wagers may be offered from time to time. When wagering proposition bets, the game must go 9 innings (8 ½ innings if the home team is ahead) to have action, or action has occurred as the outcome of the wager is already known. If a game is suspended after 9 innings (8 ½ innings if the home team is ahead), the final score is determined after the last full inning, unless the home team scores to tie or take the lead in the bottom half of the inning, in which case the score is determined by the score at the time the game is called. All baseball propositions are considered action regardless of any pitching changes. If a game is scheduled for only 7 innings, then game must go 7 innings (6 ½ if the home team is ahead).
      1. Baseball Player Props
        1. Players in player prop bets must start for “Action” or all bets for that player will be considered “No Action/Void”. 
        2. Hit(s): Oneida Sportsbook settles markets in accordance with official box score statistics declared by MLB as the governing body. 
      2. Baseball Regular Season Series Props.  Regular season series props are offered for all 3, 4 or 5 Game Series with the outcome of all games played counting towards settlement. Series must go a minimum of 3 games for action regardless of games scheduled and or canceled. A called game will count towards a series wager if declared an official game by the league. All wagers are action regardless of Starting Pitchers or pitcher changes. 
      3. Baseball Playoff Series Props.  For Playoff Series Winner props, the team that advances to the next round is deemed the winner. Wagers for all other markets are refunded if the required minimum number of games (according to the respective governing organizations) are not completed, or the number of games changes. 
      4. Baseball Post Season Rule. All MLB playoff games will have action regardless of date played and or completed, unless specified otherwise. Game winner will be paid based on the official winner of this game as determined by the MLB. All listed pitchers’ rules apply. 
      5. Baseball Grand Salami Props.  Grand Salami prop is determined by the total runs scored in all MLB games scheduled for that day. There are no listed pitchers, so all bets are action. Wager applies to all scheduled games and games must go 9 innings (8 ½ if home team is leading). If any game is cancelled or stopped before the completion of 8 ½ innings, all wagers on the Grand Salami will be cancelled. Grand Salami will not be offered when 7 inning games are scheduled. 
    5. College World Series.  Games must be played on scheduled date for action. All teams face double elimination. Teams listed second do not necessarily bat last. 
    6. Baseball Futures.  Baseball season long futures are unique wagers which will be offered from time-to- time. For all season long and future props, all wagers stand regardless of team re- location, change to a team name, season length or play-off format unless stated otherwise in the market. For awards, the official decision made by the governing body on the day the award winner is announced will be final. Any subsequent changes at a later date will not count for betting purposes. 
      1. In the event, that the All-Star Game does not go into extra innings but is decided by a Home Run Derby the Winner of the Derby will have one (1) run added to its score and this run will count towards the game total. Example of the Home Run Derby scenario: If the score is 3-3 after nine (9) innings the team winning the Home Run Derby will win the game 4-3.
    7. Regular Season Team Total Wins O/U.  Wager on the total regular season wins made by a team. 
      1. Regular Season Team Win Percentage.  Wager on the percentage of wins by a team during the regular season. 
      2. Head to Head Regular Season Team Wins.  Wager on the number of regular seasons wins made by one team vs. another team. 
      3. Regular Season Player Totals O/U.  Wager on the number of regular season Total Home Runs, Runs, Hits, Stolen Bases, Strikeouts, Saves by a named player. 
      4. Regular Season Player Averages.  Wager on a player’s batting average O/U. To qualify a player must have at least 3.1 plate appearances per game. 
    8. Baseball Championship and Pennant Futures.  If there is a change to the post season structure whereby a Championship Series is not possible, or called early, Pennant betting will be settled on the team that advances to the World Series from that league. 
      1. Division of Winning Team.   Wager on which division the winner originates from. 
      2. League of Winning Team.   Wager on which league (American League or National League) the winner originates from.
      3. State of Winning Team.   Wager on which state the winner originates from.
      4. Name the Finalists.  Which two teams will meet in the Championship Series. Should no series take place, all bets are refunded.
      5. Exact Outcome.  Which team will win, and who will they beat in the named series. Should no series take place, all bets are refunded.
      6. #1 Seed.  Team to be the #1 seed in specified league (American League or National League) at the end of the regular season.
      7. To Win/Lose 100+ Games.   Wager on whether a named team will win or lose 100 or more regular season games.
      8. Double Chance.  Wager on whether either of the two named teams will be declared the winner for the named market.
    9. Playoff Series Props.   
      1. Series Winner.  Wager on which team will advance to the next round. Should no series take place, bets will be refunded.
      2. Series Correct Score.   Wager on the exact score of games within the series. Should the series be shortened from its original length, then bets would be refunded.
      3. Total Games.  Wager on how many games will take place in the series.
    10. Baseball Futures List
      1. MLB Divisional Odds.   Wager on which team will win an MLB division.
      2. MLB Division Finishing Position.  Wager on the exact position a named team will finish within their division.
      3. MLB Pennant Odds.  Wager on which team will win the pennant in either the American League or National League of MLB.
      4. MLB World Series Odds.   Wager on which team will win the World Series.
      5. MLB Cy Young Winner.   Wager on which pitcher wins the Cy Young Award in either the American League or National League of MLB.

6.         MLB MVP Winner.  Wager on which player will win the MVP award in either the American League or National League of MLB.

  1. MLB Rookie of the Year Winner.  Wager on which player will win the Rookie of the Year award in either the American League or National League of MLB.
  2. Most Home Runs Hit.  Wager on which player hits the most number of home runs in the regular season.
  3. Highest Season Long Batting Average.  Wager on the highest season long batting average by a particular player as declared by MLB.
  4. Most RBI’s in Season.   Wager on which player has the most Runs Batted In during the regular season.
  5. Most Stolen Bases in Season.  Wager on which player has the most Stolen Bases during the regular season.

12.      Most Pitching Victories.  Wager on which player is awarded the most wins during the regular season.

  1. College Baseball World Series Winner.  Wager on which team will win the College World Series.
  1. Live Baseball Rules.   If a match is interrupted or cancelled and won’t be continued on the same day, all undecided markets are considered cancelled.
  2. Moneyline – Winner (Away, Home)
    1. Game – Includes extra innings.  
    2. H1 – Only runs scored in the first 5 innings are considered.
  3. Total – Total Runs scored by both teams (Over, Under)
    1. Game – Includes extra innings.
    2. H1 – Only runs scored in the first 5 innings are considered.
    3. Inning – Only runs scored in the specific inning are considered.
  4. Point Spread – Winner With handicap in .5 increments (Away, Home)
    1. Game – Include Overtime
    2. H1 – Only runs scored in first five innings considered.
  5. Three Way – Outcome (Away, Home, Tied)
    1. Reg – Which team will win the game, no extra innings considered.
    2. H1 – Which team will lead after 5 innings.
    3. Inning – Which team wins the specific inning.
  6. Win Rest.  Which team will win the rest of the game, including overtime.
  7. Away Total – Total runs scored by away team (Over, Under)
    1. Game – Total runs scored in the game.
    2. H1 – Only runs scored in first five innings are considered.
  8. Home Total – Total runs scored by home team (Over, Under)
    1. Game – Total runs scored in the game.
    2. H1 – Only runs scored in first five innings are considered.
  9. Win Margin – Predefined range of runs a team wins by (Away 3+, 2, 1; Home 3+, 2, 1).  Game – Includes overtime.
     
     
  1. Basketball

    1. Date/Site Changes.  Basketball games must be played on the scheduled date/location (location is a geographical area or city, but not restricted to a specific arena or venue) to be considered action unless otherwise noted in the specific sports rules section or the inventory game page within the mobile application or web browser application.
    2. Minimum Length of Play.   For wagering purposes, unless otherwise stipulated in individual Basketball sports wager rules, US pro basketball results are official after 43 minutes of play. College Basketball, WNBA, NBA Summer League and European Basketball are official after 35 minutes of play.
    3. Pre- Game Basketball Wager Rules.  Point Spread: A wager in which a bettor “takes” or “lays” a specified number of points. The team wagered must “cover” the point line for the wager to be deemed a winner. Unless otherwise specified as “Regular Time” on the individual market, overtime periods are counted in the final score.
    4. Money Line: A wager in which the bettor “takes” or “lays” a specified price. The team wagered must win the game for the wager to be deemed a winner. Unless otherwise specified as “Regular Time” on the individual market, overtime periods are counted in the final score.
    5. Total Points: A wager on whether the total number of points scored in a game is over or under a specified number. Unless otherwise specified as “Regular Time” on the individual market, overtime periods are counted in the final score.
    6. First Half: Wagers on the first half will be decided by the score at the end of the first half. If a game does not go the entire first half, all first half wagers will be refunded. Once the first half has been completed, all wagers on the first half will stand regardless of the length of the remainder of the game.
    7. Second Half: Wagers on the second half will be decided on the basis of points scored in the second half. If the entire second half is not played to its completion, all Second Half wagers will be refunded. Overtime periods are counted in the Second Half score and considered official regardless of the length or suspension of the overtime period.
    8. Quarters: Wagers on any specified quarter will be decided based on points scored in that specified quarter only. Specified quarter must be played to their completion or the wager will be refunded. Once a specified quarter is completed, that specified quarter wager will stand regardless of the length of the remainder of the game. Fourth quarter wagers do not include overtime periods unless otherwise stated.
    9. Team to score first: Settled on the first score of the game. Bets stand even if game is not completed. Overtime counts.
    10. Team to score last: Settled on the last team to score. Game must be completed. Overtime counts.
    11. Highest Scoring Quarter: Bet on which quarter will produce the most points. Dead heat rules apply. Game must be completed for bets to stand.
    12. Race to x points: Winner being the team who reaches the specified points tally first. Should neither team reach the total, and a ‘Neither’ option is not offered, then bets on that market will be refunded.
    13. Basketball Props.  Various unique wagers may be offered from time to time, called proposition bets. When wagering proposition bets, unless stated otherwise, overtime does count for settlement of wagers.
    14. Basketball Player Props.   Players do not have to start for action but must play for action. If a player does not take any part in a game, then wagers on that player proposition will be refunded.
    15. Basketball Futures.  Basketball season long futures are unique wagers which will be offered from time to time. For all season long match wagers and division betting, all wagers stand regardless of team relocation, or a change to team name, season length or playoff format. Unless stated otherwise in the market, team(s) must play in all their scheduled regular season games as determined by the league’s governing body at the start of the season for wagers to have action. If team(s) do not compete in all scheduled games then wagers will be refunded, except for those wagers which have been unconditionally determined. For awards, the official decision made by the governing body on the day the award winner is announced will be final. Any subsequent changes at a later date will not count for betting purposes.
    16. Basketball Division and Conference Futures.  Division Winner markets will be settled on who finishes top of the relevant division after the conclusion of the Regular Season. If two or more teams have the same Regular Season win record then ties will be broken using the governing body’s official rules to determine an outright winner. If no tie option was made available for any match bet wager, wagers will be a push should the teams tie and stakes refunded. Conference Winner markets will be settled on team’s performance in the playoffs. Regular season records do not count. If there is any change to the post season structure whereby a Conference Finals Series is not possible, or called early, Conference Winner will be settled on the team that advances to the NBA Finals from that Conference. College Basketball Conference Tournament Winner will be determined by the team winning the Championship game regardless of any post-season suspension. For Playoff Series Winner, the team that advances to the next round is deemed the winner. Wagers for all other markets are refunded if the required minimum number of games (according to the respective governing organizations) are not completed, or the number of games changes.         
    17. NBA Division Finishing Position.  Wager on the exact position a named team will finish within their division. 
    18. Basketball Grand Salami Prop.  The Basketball Grand Salami will be decided by adding up all the scores for the games scheduled for that particular day. All games must be completed for action. Points scored in overtime are included.
    19. NBA Draft.  
      1. All markets will be settled in accordance with official information available on NBA.com.
      2. Wagers on Over/Under draft position are settled based on when a team selects that player. Should a player go undrafted, Over/Under markets will be settled by assigning the next number after the last player drafted.
      3. Round in which player is drafted wagers will be void should a player go undrafted, unless ‘undrafted’ is an option offered in the betting market.
      4. Wagers on any players who subsequently withdraw their eligibility for that year’s draft will stand. Should a player who is not listed in any market be the winning selection, all bets on that market stand. All markets involving listed players are offered with others available on request.
      5. Wagers on which team will draft a player are settled on the team who officially draft that player as listed on NBA.com. Any previous or subsequent trades will not be taken into consideration for settlement.
      6. International players are defined as any player who played for a non-US team in the previous season, and not by their country of birth. Eg. A US-national who played for Real Madrid in Spain will be deemed an International player.
    20. NBA Draft Lottery
      1. All markets will be settled in accordance with official information available on NBA.com.
      2. Markets are settled on which team is assigned the relevant pick on the day of the Draft Lottery. Any subsequent trades or forfeiture of draft picks after the Lottery will not be taken into consideration for settlement.
    21. Basketball Futures List
      1. NBA Championship Odds.   Wager on which team will win the Championship.
      2. Division of Winning Team.   Wager on which division the winner originates from.
      3. Conference of Winning Team.   Wager on which conference the winner originates from.
      4. State of Winning Team.   Wager on which state the winner originates from.
      5. Name the Finalists.  Wager on which two teams will meet in the Championship Series. Should no series take place, all bets are refunded.
      6. Exact Outcome.  Wager on which team will win, and who will they beat in the named series. Should no series take place, all bets are refunded.
      7. #1 Seed.  Wager on team to be the #1 seed at the end of the regular season.
      8. Double Chance.  Wager on whether either of the two named teams will be declared the winner for the named market.
      9. NBA Regular Season Award Winners (MVP, Rookie of the Year, Most Improved).  Wager on which player will win the award including MVP, Rookies of the Year, and Most Improved titles.
      10. Regular Season Team Total Wins O/U.  Wager on the total regular season wins made by a team.
      11. Regular Season Team Win Percentage.  Wager on the percentage of wins by a team during the regular season.
      12. Head to Head Regular Season Team Wins.  Wager on the number of regular seasons wins made by one team vs. another team.
      13. Regular Season Player Totals O/U.  Wager on the number of regular season Points, Rebounds, Assists, Steals, Blocks by a named player.
      14. Regular Season Player Averages.  Wager on the average number of regular season Points, Rebounds, Assists, Steals, Blocks by a named player. To qualify a player must have played in 70% of their team’s games.
      15. College Basketball Tournament Winner.  Wager on which team wins the College Basketball Tournament.
      16. College Basketball Tournament Regional Winner.  Wager on which team wins the College Basketball Tournament Region.
      17. College Basketball Conference Tournament Winner.  Wager on which teams win the College Basketball Conference.
      18. College Basketball Tournament Wins.  Wager on how many wins a team will have in the College Basketball Tournament.
      19. Head to Head Tournament Wins.  Wager on which team will have more wins in the College Basketball Tournament.
      20. College Basketball Conference Wins.  Wager on how many wins a team will have in their College Basketball Conference Tournament.
    22. In the event of a wagering tie, the straight wager is considered “no actions” and the wager is refunded. Parlays reduce to the next lowest amount of selections. 
    23. Special Events/Matchups.   For any special event held that is not resulted using the traditional Basketball scoring system (e.g. NBA Skills Competition), the following rules will apply:
      1. Head to Head/Round Winner: All listed competitors must take place for bets to stand. Should a competitor advance due to a walkover, then all bets will be refunded. Should the matchup begin, with a winner declared, then all bets will stand.
      2. Event Winner: The official decision made by the governing body on the day of the event will be final. Any subsequent changes at a later date will not count for betting purposes. Should a competitor not take part at all in a competition then bets on that selection will be refunded. Should a competitor withdraw after taking some part of the competition, then bets will stand.
    24. Live Basketball Rules
      1. Markets do not consider overtime unless otherwise stated.
      2. If a match is interrupted or postponed and is not continued within 48 hours after initial start date, betting will be cancelled.
      3. Point Spread – Winner with Handicap in .5 increments (Home, Away)
        1. Game – Includes overtime.
        2. Reg – Only points during regular time are considered.
        3. H1 – Only points scored during first quarter and second quarter are considered.
        4. Q1-Q4 – Only points scored in the specific quarter are considered.
        5. Total – game total (over, under)
          1. Game – Total points scored by both teams, includes overtime.
          2. Reg – Only points during regular time are considered.
          3. H1 – Only points scored during first quarter and second quarter are considered.
          4. Q1-Q4 – Only points scored in the specific quarter are considered.
        6. Money Line – Winner (away, home)
          1. Game – Includes overtime.
          2. H1 – Only points scored in the first half will be considered.
          3. Q1-Q4 – Only points scored in the specific quarter are considered.
        7. Will be OT – Will there be Overtime (yes, no).  Will there be overtime in this game.
        8. Point Race- First team to score x pts in game (Home, away)
          1. Including Overtime
          2. Which team will score X points in the game first (for example: Current score is 20-19, then the home team reached 20 points first).
          3. If a game ends before any team reaches X points, this market is considered cancelled.
          4. Q1-Q4 – Only points scored in the specific quarter are considered.
        9. Nth Point – Which team score the Nth PT in game (Away, Home)
          1. Including Overtime, which team will score the Nth point in the game (for example: Current score is 40-28, away team scores 3 points, meaning away team scored the 70th point.)
          2. If a game ends before the Nth point is reached, this market is considered cancelled.
        10. Odd Even – Final combined score will be (odd, even)
          1. Game – Including Overtime
          2. H1 – Only points scored during first half are considered.
          3. Q1-Q4 – Only points scored during specific quarter are considered.
             
             
      4. Date/Site Changes.  For confirmed fights if a contest is postponed and rescheduled to take place within 48 hours of the original start time, all bets on that contest will stand. If the contest does not take place within 48 hours, all bets will be void. If a rescheduled fight takes place in a country different from the original country, all bets will be void. If a fight is rescheduled and takes place in a different venue but in the same country, all bets stand.
      5. Minimum Length of Play.   The bell (buzzer, etc.) sounding signifies the start of the opening round and the bout is considered official for betting purposes, regardless of the scheduled length, weight, classification, and/or championship sanction. For an individual round to be considered complete, the fighters must answer the bell beginning the next round, except for the final scheduled round in which case the final bell signifies the completion of the round and fight. If a fight has a change to the scheduled number of rounds all outright bets on the match will be action, however round by round bets will be refunded.
      6. Boxing and Mixed Martial Arts Rules.  
        1. Results will be graded on the official result at ringside as communicated by the official announcer. Any subsequent change to the official outcome of the fight for any reason will not be recognized for wagering purposes. If the official announcer does not declare a result at the end of the fight, the market will be settled on the result displayed on the applicable organization official site.
        2. If a fight is stopped due to an injury, disqualification, or any other stoppage either by the referee or doctor, then this will be considered a Technical Knock Out (TKO).
        3. Any fight that is deemed ‘No Contest’ will have all wagers refunded.
      7. Fight Winner: Betting on which fighter will win the match. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both fighters will be lost. If the wagering offer includes only the two fighters, with the draw either not offered or offered as a separate proposition, and the match ends in a draw, wagers on either fighter will be refunded.
      8. Will Go/Won’t Go Round X: Wagering on whether or not the match reaches this distance.
      9. Total Rounds O/U: The halfway point of a round is at exactly one minute and thirty seconds into a three-minute round, and exactly two minutes and thirty seconds into a five-minute round. For example, 9½ rounds would be one minute and thirty seconds of the 10th round. In case of a two-and-a-half-minute round, the halfway point is one minute and 15 seconds.
      10. Round Betting: Wager on when the exact round will end. For total wagers that list a full number of rounds, the fighter must answer the bell for the following round for the round to be deemed complete. For example, on 8 full rounds the fighter must answer the bell for the 9th round for the over to be paid. If the fighter completes the 8th round but fails to answer the bell for the 9th round the under will be the winner. This applies to all rounds except the final scheduled round for which the final bell will signify the completion of the round. If a fight is stopped before the full number of rounds have been completed, or if a fighter is disqualified and a points decision awarded, bets will be settled in the round the fight was stopped.
      11. Method of Victory: Wager on the exact outcome of the fight. KO includes a referee intervention during strikes, doctor stoppage, or stoppage from a fighter’s corner. A submission includes a tap-out or verbal submission from one of the fighters, or referee stoppage due to technical submission. If either fighter is disqualified, then a no contest is declared and all bets are refunded.
      12. Scheduled Number of Rounds: In fights where the scheduled number of rounds changes, all bets will stand unless the result would be automatically determined by the change in the number of rounds (in which case, such bets will be voided). For example, if a fight gets changed from a 12 to a 10 round fight, only bets on rounds 11 and 12 will be void.
      13. Knockdown/Referee’s counts: For settlement purposes, a knockdown is defined as a fighter being KO’d or receiving a mandatory eight count (anything deemed a slip by the referee will not count). For individual round knockdowns, all bets will be void should the fight end before the round starts.
      14. Gone In 60 Seconds: The fight must be officially won by the boxer in question inside the first 60 seconds of Round 1.
      15. Down But Not Out: A boxer must be knocked down and given a mandatory eight count and subsequently win the fight.
      16. Fight Outcomes: No Contest – In the event of a ‘no contest’ being declared, all bets will be made void, with the exception of selections where the outcome has already been determined.
      17. PFL Season Championship Winner: Winning markets will be settled depending on which fighter wins the PFL Championship for the specified division after the conclusion of that season’s playoffs. No refunds will be given to any wagers placed on fighters that withdraw from the season due to injuries, suspensions, or for any other reason. Results will be graded on the official result at ringside as communicated by the official announcer in each respective championship fight. Any subsequent change to the official outcome of the fight for any reason will not be recognized for wagering purposes. If the official announcer does not declare a result at the end of the fight, the market will be settled on the result displayed on the applicable organization official site.
      18. Boxing and Mixed Martial Arts Card Props.  Boxing and Mixed Martial Arts Card Props only include the main card and undercard fights, early preliminaries will not be included. Wagers will stand on the number of bouts scheduled to be on the full card, which includes all main card and undercard fights. Wagers will stand so long as the exact number of bouts quoted in the market heading take place. If there are any withdrawals and subsequent replacements, wagers will stand. If a bout is cancelled without a replacement, changing the number of bouts taking place, then all wagers will be refunded.
        1. “K.O.” proposition wagers: “K.O.” includes knockout, technical knockout, disqualification, or any other stoppage unless otherwise posted or noted on printed media. For wagering purposes, a wager on a fighter to win by “KO” wins if the selected fighter wins by Knock Out (KO), Technical Knock Out (TKO), or Disqualification (DQ).
        2. “Decision” proposition wagers: “Decision” means fight must go to the judge’s scorecard(s) to determine a winner; including technical decision.
        3. “Draw” proposition wagers: “Draw” means fight must go to the judge’s scorecard(s) and be declared a draw; including technical draw.
        4. Boxing and Mixed Martial Arts Pick the Bout Props: For all “Pick the Round” propositions, if the length of the bout is changed from that posted all wagers are deemed “no action” and refunded.
        5. Boxing and Mixed Martial Futures Props.  Wagering on which fighter will be a weight classes champion on a specific date will be determined using the governing body’s official source. Interim champions do not count for settlement purposes. If the title is vacated on the designated date then all wagers will be refunded. All fighters will be deemed as action regardless if they competed in that weight division or not.
           
           
    25. Football 

      1.  The Oneida Casino Sportsbook will not offer any wagers on NFL games that fall within the following categories: (a) based on officiating or officials (e.g., penalties, replay results, officiating assignments; (b) pre-determined outcomes directly related to on-field competition (e.g. whether the first play of the game will be a run or a pass, roster/personnel decisions, but not, for clarity, prop bets unrelated to on-field competition (e.g., Gatorade color)); and (c) based on outcomes inherently 100% determinable by one person in one play (e.g. play to miss a field goal attempt (but not, for clarity, markets such as “Will Player X lose a fumble?”; “Will Quarterback throw an interception?”; “Will both kickers miss a field goal attempt?” (which are not 100% determinable by one person) or “Will Player X have more or less than Y passing/rushing/receiving yards”? (which is not inherently determinable on one play), unless such markets under category (c) are intermittently offered solely in-play on a “next play” basis.

      2. Date/Site Changes.   Football games and any games/events not specifically listed must be held within one week of the originally scheduled date and location to be considered action unless otherwise noted in the specific sports rules section or the inventory game page within the mobile application or web browser application.
      3. Minimum Length of Play.  For wagering purposes, unless otherwise stipulated in individual Football sports wager rules, Pro and College Football results are official after 55 minutes of play. Oneida Sportsbook does not recognize suspended games (after they have met the minimum time or length requirement specified in the specific sports rules), protests, or overturned decisions for wagering purposes.
      4. Pre-Game Football Wager Rules.  Football wagers are accepted in the following manner:
        1. Point Spread: A wager in which a bettor “takes” or “lays” a specified number of points. The team wagered must “cover” the point line for the wager to be deemed a winner. Overtime periods are counted in the final score.
        2. Money Line: A wager in which the bettor “takes” or “lays” a specified price. The team wagered must win the game for the wager to be deemed a winner. Overtime periods are counted in the final score.
        3. Total Points: A wager on whether the total number of points scored in a game is over or under a specified number. Overtime periods are counted in the final score.
        4. First Half: Wagers on the first half will be decided by the score at the end of the first half. If a game does not go the entire first half, all first half wagers will be refunded. Once the first half has been completed, all wagers on the first half will stand regardless of the length of the remainder of the game.
        5. Second Half: Wagers on the second half will be decided based on points scored in the second half. If the entire second half is not played to its completion; all Second Half wagers will be refunded. Overtime periods are counted in the Second Half score and considered official regardless of the length or suspension of the overtime period.
        6. Quarters: Wagers on any specified quarter will be decided based on points scored in that specified quarter only. Specified quarters must be played to their completion or the wager will be refunded. Once a specified quarter is completed, that specified quarter wager will stand regardless of the length of the remainder of the game. Fourth quarter wagers do not include overtime periods unless otherwise stated.
        7. Team to score first: Settled on the first score of the game. Bets stand even if game is not completed. Overtime counts.
        8. Team to score last: Settled on the last team to score. Game must be completed. Overtime counts.
        9. Highest Scoring Quarter: Bet on which quarter will produce the most points. Dead heat rules apply. Game must be completed for bets to stand.
        10. Race to x points: Winner being the team who reaches the specified points tally first. Should neither team reach the total, and a ‘Neither’ option is not offered, then bets on that market will be refunded.
        11. Touchdown Scorers: 
          1. These rules apply for First/Last/Anytime/Next/First Team Touchdown Scorer markets. In the event of an abandoned game, bets stand on scores that have taken place already, overtime counts for these markets. The touchdown scorer is the player who scores a touchdown by advancing the ball into the opponent’s end zone (i.e. not the passing player). Bets are void on players that are not listed as active by the relevant American Football governing body.
          2. In the event of a wagering tie, the straight wager is considered “no action” and wager is refunded if no tie option was offered. Parlays reduce to the next lowest number of teams.
      5. Football Prop Rules.   Various unique wagers may be offered from time to time, called proposition bets. When wagering proposition bets, unless stated otherwise, overtime does count for settlement of wagers.
        1. Football Game Props
          1. All time-based props will be settled as per the official scoring time listed on the official league source box scores. Scores exactly on the quoted time count as ‘Yes’ for settlement. For example, a score with exactly 02:00 on the clock will be settled as ‘Yes’ on the ‘Will there be a score in the final 2 minutes?’ prop bet.
          2. Any turnover proposition does not include a ‘Turnover on Downs’ and only includes Fumbles and Interceptions.
          3. All penalty props are based upon accepted penalties only. Declined or off-setting penalties are not included for settlement purposes.
          4. Coach challenge props only include a challenge initiated by the coach throwing a red flag. Prop does not include booth reviews.
          5. 4th Down Conversion props do not include 1st downs awarded by penalty.
          6. Sacks props are settled as per the official league source. Includes 0.5 sacks awarded, however for props such as ‘Player to record a sack in the game’, the player must record at least one total sack (1.0) for ‘Yes’ to be settled the winner.
        2. Football Player Props.  For all player props the players must be listed as active by the official league source for bets to have action. Bets will be refunded on wagers where one or both players are listed as inactive. An exception to this rule is for Quarterback prop markets as these require that the players in question must be starters for bets to have action. Passing yardage props are settled as per gross passing yards.
      6. NFL Draft.  
        1. All markets will be settled in accordance with official information available on nfl.com.
        2. Markets relating to a player’s position will be settled in accordance with official information available on nfl.com. In instances where nfl.com uses different terminology for a position then in the positional markets offered (i.e. nfl.com refers to a player as an EDGE instead of a Linebacker), Oneida Sportsbook will use reasonable discretion to settle the market based upon information gathered from other reliable sources. Oneida Sportsbook will not take into consideration post-draft positional changes.
        3. Wagers on Over/Under draft position are settled based on when a team selects that player. Should a player go undrafted, Over/Under markets will be settled by assigning the next number after the last player drafted. 
        4. Round in which player is drafted wagers will be void should a player go undrafted, unless ‘undrafted’ is an option offered in the betting market.
        5. Wagers on any players who subsequently withdraw their eligibility for that year’s draft will stand. Should a player who is not listed in any market be the winning selection, all bets on that market stand. All markets involving listed players are offered with others available on request.
        6. Wagers on which team will draft a player are settled on the team who officially draft that player as listed on nfl.com. Any previous or subsequent trades will not be taken into consideration for settlement.
        7. Mr. Irrelevant is the term associated with the last player drafted in the final round.
      7. Football Futures.   Football season long futures are unique wagers which will be offered from time-to-time. For all season-long match bets and division betting, all bets stand regardless of team re-location, or a change to a team name, season length or playoff format. Unless stated otherwise, team(s) must play in all of their scheduled regular season games for bets to have action. For awards, the official decision made by the governing body on the day the award winner is announced will be final. Any subsequent changes at a later date will not count for betting purposes.
      8. Football Futures List
        1. Pro Football Championship Odds.  Wager on which team will win the season-long championship.
          1. Division of Winning Team.  Wager on which division the winner originates from.
          2. Conference of Winning Team.  Wager on which conference the winner originates from.
          3. State of Winning Team.  Wager on which state the winner originates from.
          4. Name the Finalists.   Which two teams will meet in the Championship Game. Should no game take place, all bets are refunded.
          5. Exact Outcome.   Which team will win, and who will they beat in the championship game. Should no game take place, all bets are refunded.
          6. #1 Seed.  Team to be the #1 seed at the end of the regular season. Team must play all regular season games for the wager to have action.
          7. Football Division and Conference Futures.  
            1. Division Winner markets will be settled on who finishes top of the relevant division after the conclusion of the Regular Season. If two or more teams have the same regular season win record then ties will be broken using the governing organization’s official rules to determine outright winner. Conference Winner will be settled on team’s performance in the playoffs.
            2. Regular season records do not count. If there is a change to the post season structure whereby a Conference Championship is not possible, or called early, Conference Winner will be settled on the team that advances to the Pro Football Championship from that Conference.
          8. Pro Football Conference Odds.  Wager on which team will win the conference.
          9. Pro Football Divisional Odds.  Wager on which team will win the division.
          10. Pro Football Division Finishing Position.  Wager on the exact position a named team will finish within their division. Team must play all regular season games for the wager to have action.
          11. Football Player Futures.  For all player vs. player match bets, both players must be active in Week 1 for bets to have action.
          12. Player Season Specials.  Bet on season performances for named individual players – Total Passing Yards, Rushing Yards, Receiving Yards, Tackles, Sacks, Interceptions, Catches, Passer Rating etc. Player must play in at least one regular season game for “Action”, else bets are refunded. Wagers are available on who will achieve the most for each stat listed above. 
          13. Pro Football Awards.   Wager on which player will win the named Award – AP MVP, Offensive Rookie of the Year, Defensive Rookie of the Year, Offensive Player of the Year, Defensive Player of the Year, Comeback Player of the Year, Coach of the Year. Players are not required to be active Week 1 for these.
          14. Pro Football Regular Season Wins.  Wager on the number of regular season wins made by a team. Team must play all regular season games for the wager to have action.
          15. Head to Head Regular Season Team Wins.  Wager on the number of regular seasons wins made by one team vs. another team. Team must play all regular season games for the wager to have action.
          16. Team Season Specials.   Wager on team specific specials – total yards gained, total TDs scored, exact total wins, record after x games etc. Team must play all regular season games for the wager to have action.
          17. College Football Championship.  Wager on which team will win the championship.
          18. College Football Conference.  Wager on which team will win the Conference.
          19. College Football Division.  Wager on which team will win the Division.
          20. College Football Heisman Winner.  Wager on which team will win the Heisman Trophy.
          21. College Football Regular Season Wins.  Wager on the number of regular season wins made by a team. Team must play all regular season games for the wager to have action.
        2. In case of any delay (rain, darkness…), all markets remain unsettled and the trading will be continued as soon as the match continues.
        3. Markets do not consider overtime unless otherwise stated.
        4. In case of abandoned or postponed matches, all markets are considered cancelled unless the match continues in the same NFL weekly schedule (Thursday-Wednesday local stadium time).
        5. Points Spread- Winner with Handicap in .5 increments (Away, Home)
          1. Game – Includes overtime.
          2. Reg – Only points during regular time are considered.
          3. 1st Half – Only points scored during first quarter and second quarter are considered.
          4. Q1-Q4 – Only points scored in the specific quarter are considered.
        6. Total – Game Total (Over, Under)
          1. Game – Total points scored by both teams, includes overtime.
          2. Reg – Only points during regular time are considered.
          3. 1st Half – Only points scored during first quarter and second quarter are considered.
          4. Q1-Q4 – Only points scored in the specific quarter are considered.
        7. Money Line- Winner (Away, Home)
          1. Game – Includes overtime.
          2. Reg – Only points during regular time are considered.
          3. 1st Half– Only points scored in the first half will be considered.
          4. Q1-Q4 – Only points scored in the specific quarter are considered.
        8. Three Way- Outcome (Away, Home, Draw)
          1. Reg – Which team will win the game, no overtime.
          2. 1st Half – Which team wins the first half.
        9. Will be OT – Will there be overtime (Yes, No).  Will there be overtime in this game.
          1. Win Margin- Predefined Range of Points team wins by (XXXXXX).  Game – Includes overtime.
          2. Point Rave- First Team to Score X PTS in Game (Away, Home)
            1. Including Overtime
            2. Which team will score X points in the game first (for example: Current score is 20-19, then the home team reached 20 points first).
            3. If a game ends before any team reaches X points, this market is considered cancelled.
          3. Next to Score – Which Team will Score Next? (Home, Away, Neither)
            1. Game – Including overtime.
            2. 1st Half – Only points scored in first half will be considered.
          4. Next Score Kind– How will next point be scored (TD, FG, Safety, None).  Game – includes overtime.
          5. Odd Even- Final Combined Score will be (Odd, Even)
            1. Game – Including Overtime
            2. 1st Half – Only points scored during first half are considered.
               
               
      9. Date/Site Changes.   In the event of a tournament being postponed, rearranged or moved to a different course, all bets will stand.
      10. Minimum Length of Play.  In the event of a tournament being shortened or otherwise affected due to weather conditions, all bets other than those placed after the last completed round will stand provided at least 36 holes or all originally scheduled holes have been played and a trophy has been awarded. Those placed after the last completed round will be refunded. This does not apply when a tournament is played over more than one course and in this instance all players must have played the same rotation, otherwise all bets will be refunded.
      11. Golf Wagers.  All winning bets will be settled at the prices shown at the time the bet was accepted. Bets will be settled at the place terms on offer when the bet was placed.
      12. Hole Winner Markets:  Winning bets must predict which of the quoted players will win the hole. In 3-way player markets, dead heat rules apply. In 2-way player markets, the tie will also be offered, and this will win if they both score the same score on the hole. If a player withdraws on a hole, the other player(s) will be deemed the winner regardless of their score on the hole but provided they complete the hole.
      13. Match play: Winning bets must predict the winner of a match play match. In team events, final day singles will be settled on the official result. In a match play tournament, the winner will be the player progressing to the next round or becoming the tournament winner.
      14. Match play Winning Margin: Winning bets must predict the winning margin in the relevant match play event. The official result counts for settlement purposes.
      15. Mythical 2/3 Balls: The winner will be the player who shoots the lowest score in the specified round. If all players do not start the round, bets will be refunded. If a player withdraws or is disqualified during the specified round, the other player will be deemed the winner. If all players withdraw or are disqualified during the specified round, then bets will be refunded.
      16. Player Hole Scores: Winning bets must predict the number of shots it takes for a player to complete a specified hole. Prices are for a player to achieve a certain score such as Birdie, Bogey, Albatross, Eagle etc. on a particular hole, e.g. First Hole bets will be settled on the score of the first hole of the course (flag number 1). For example, if Tiger Woods teed off on Hole 10 to start his round the bet would not be settled on Tiger Woods first hole played it would be when Tiger Woods finishes playing the first hole on the course (flag number 1). If a player fails to complete a hole for whatever reason, bets will stand provided that the hole is completed on a subsequent day. If there is no opportunity to complete the hole, all bets will be refunded. If a player withdraws whilst playing the specified hole, all bets will be refunded.
      17. Round Leader Markets: Bets will be settled after the specific round has been completed. Dead heat rules apply.
      18. Tournament Prices: Winning bets must predict the winner of the tournament. If a playoff is required to determine the tournament winner, the winner of the playoff will be deemed the tournament winner. In the event of a shared win, the operator reserves the right to settle as they see fit based on all available evidence. Dead heat rules apply for all placings in a tournament.
      19. Tournament Group Betting: Winning bets must select the player who achieves the highest tournament placing from a selected group. In the event of any player in the group not teeing off, bets will be refunded. Players missing the cut will be eliminated unless all of the players in the group miss the cut. If this occurs the lowest score at that stage will determine the winner. Dead heat rules apply if two or more players are tied at the end of the tournament, unless the result is determined by a playoff in which case the playoff winner is considered the group winner.
      20. Tournament Match Bets: Winning bets must select the player with the lowest score at the end of the tournament, provided that 36 holes have been played in a 72-hole tournament. If both players finish on the same score, ‘Tie’ is the winner, regardless of whether the two players involved subsequently contest a playoff. Both players in a match bet must tee off for bets to stand. In a tournament played on a combination of courses, all bets will be refunded if the players do not complete the same itinerary of courses. If one player misses the cut, the other player will be deemed to be the winner. Where both miss the cut, the player with the lowest score after the cut has been made is deemed the winner. If one player is disqualified or withdraws before the cut is made or after both players have made the cut, the other player will be deemed the winner (even if the other player does not make the cut). If a player is disqualified or withdraws in the rounds after the cut, when his/her opponent has already missed the cut, the disqualified player will be deemed the winner. If both players withdraw or are disqualified before the cut, all bets are refunded. The same applies if this happens to them both after they have made the cut.
      21. To hit the fairway: This market is settled on the finishing position of the golf ball after the tee shot. Official sources will be used for settlement. If no official result can be determined via these sources or TV pictures, bets will be refunded.
      22. To Finish Last: Winning bets will predict who will finish last in the tournament. Any bets placed on players who withdraw before all scheduled holes are completed will be settled as losing bets. If there is a tie for last place, dead heat rules will apply.
      23. Top 5/10/20: Bets will be refunded on any player that does not start a tournament. If a player starts and then withdraws for any reason, bets will be losers.
      24. Top Nationality Markets: Only the players listed within these markets count. Bets on non-runners will be refunded.
      25. Yearly Order of Merit/Official Money List Winner: Winning bets must predict the winner of the Order of Merit/Official Money List at the end of the season. Settlement is determined following the last counting tournament and will not be affected by any subsequent enquiries or alterations.
      26. 18-Hole/36-Hole Match Bets: Winning bets must predict the player with the lowest score over 18/36 holes. If both players finish on the same score, ‘Tie’ will be the winner, regardless of whether the two players involved subsequently contest a playoff. Both players in a match bet must tee-off for bets to stand.
      27. 2-Ball/3-Ball Betting: Winning bets must select the player with the lowest score over the specified number of holes. In the event of any player not teeing off, all bets will be refunded. Once a player has teed off, all bets will stand regardless of whether they subsequently withdraw or are disqualified from the tournament. If a price is offered for the ‘Tie’ in 2-ball betting, a tied score will result in ‘Tie’ being declared the winner. If a price is not offered for the ‘Tie’, all bets will be refunded. Bets will normally be offered based on player pairings or groups in the tournament. In the event of a 2 or 3 ball being rearranged, bets will be settled on the original pairings. Dead Heat rules apply to all 3-ball betting.
      28. Bogey Free Round. Bets will be losers if the player scores a bogey or worse on any hole.
      29. Head-To-Head Matchup. If both golfers listed in a head-to-head matchup are involved in a 3-way (or more) playoff, either golfer involved must win the playoff to win that matchup, or proposition is “No Action” and wager will be refunded.
        1. In “Head to Heads” based on the best finishing position in the tournament, in case one player misses the cut then the other player will be settled as the winner. If both participants fail to make the “Cut” the player with the lowest score at the “Cut” will be resulted as the winner.
      30. Golf Futures.  If a golfer withdraws before the start of a tournament all futures bets will be action unless otherwise specified. 
         
         
    26. Hockey

      1. Date/Site Changes.  Regular season Hockey games must be played on the scheduled date/location (location is a geographical area or city, but not restricted to a specific arena or venue) to be considered action unless otherwise noted in the specific sports rules section or the inventory game page within the mobile application or web browser application.
      2. Minimum Length of Play.  For wagering purposes, unless otherwise stipulated in individual Hockey sports wager rules, results are official after 55 minutes of play for US Pro Hockey and 60 minutes of play for non-US Hockey.
      3. Pre-Game Hockey Wager Rules.  If overtime includes another period, the first team to score will win the game. This overtime goal scored will be included in the puck line wagers and total wagers that are only specified as “including overtime”. Ties will be refunded unless the market is a three-way market (where odds are quoted for a tie). Hockey wagers are accepted in the following manner:
        1. Puck Line: A wager in which a bettor “takes” or “lays” a specified number of goals. The team wagered must “cover” the goal line for the wager to be deemed a winner. Unless otherwise specified as “Regular Time” on the individual market, overtime periods are counted in the final score. In the event of a shootout, the winner of the shootout will have one (1) goal added to its score and one goal will be added to the game total, regardless of the number of shootout goals scored
        2. Money Line: A wager in which the bettor “takes” or “lays” a specified price. The team wagered must only win the game for the wager to be deemed a winner. Unless otherwise specified as “Regular Time” on the individual market, overtime periods are counted in the final score. In the event of a shootout, the winner of the shootout will have one (1) goal added to its score and one goal will be added to the game total, regardless of the number of shootout goals scored.
        3. Total Goals: A wager on whether the total number of goals scored in a game is over or under a specified number. Unless otherwise specified as “Regular Time” on the individual market, overtime periods are counted in the final score. In the event of a shootout, the winner of the shootout will have one (1) goal added to its score and one goal will be added to the game total, regardless of the number of shootout goals scored.
        4. Periods: Wagers on any specified period will be decided on goals scored during the specified period only. This wager may be a point spread and/or a money line. All specified periods must be played to their completion or the wager will be refunded. Once a specified period is completed, that specified period wager will stand regardless of the length of the remainder of the game. Third Period wagers do not include overtime periods.
        5. Team to score first: Settled on the first score of the game. Bets stand even if game is not completed. Overtime counts.
        6. Team to score last: Settled on the last team to score. Game must be completed. Overtime counts.
        7. Highest Scoring Period: Bet on which period will produce the most goals. Dead heat rules apply. Game must be completed for bets to stand.
        8. Race to x goals: Winner being the team who reaches the specified goals tally first. Should neither team reach the total, and a ‘Neither’ option is not offered, then bets on that market will be refunded.
        9. Hockey Props.  Various unique wagers may be offered from time to time, called proposition bets. When wagering proposition bets, unless stated otherwise, overtime does count for settlement of wagers.
        10. Hockey Player Props.  Players do not have to start for action but must play for action. If a player does not take any part in a game, then wagers on that player proposition will be refunded. Player prop wagers do include overtime, but not shootouts unless otherwise specified.
        11. Hockey Futures.  Hockey season long futures are unique wagers which will be offered from time-to-time. For all season long match wagers and division betting, all wagers stand regardless of team relocation, or a change to team name, season length or playoff format. Unless stated otherwise in the market, team(s) must play in all of their scheduled regular season games as determined by the league’s governing body at the start of the season for wagers to have action. If team(s) do not compete in all scheduled games then wagers will be refunded, except for those wagers which have been unconditionally determined. For awards, the official decision made by the governing body on the day the award winner is announced will be final. Any subsequent changes at a later date will not count for betting purposes.
          1. Division of Winning Team.  Wager on which division the winner originates from.
          2. Conference of Winning Team.  Wager on which conference the winner originates from.
          3. State of Winning Team.  Wager on which state the winner originates from.
          4. Country of Winning Team.  Wager on which country the winner originates from.
          5. Name the Finalists.  Which two teams will meet in the Championship Series. Should no series take place, all bets are refunded.
          6. Exact Outcome.  Which team will win, and who will they beat in the named series. Should no series take place, all bets are refunded.
          7. #1 Seed.  Team to be the #1 seed at the end of the regular season.
          8. Double Chance.  Wager on whether either of the two named teams will be declared the winner for the named market.
          9. Hockey Division and Conference Futures.  Division Winner markets will be settled on who finishes top of the relevant division after the conclusion of the Regular Season. If two or more teams have the same Regular Season win record, then ties will be broken using the governing body’s official rules to determine an outright winner.
          10. NHL Division Finishing Position.  
            1. Wager on the exact position a named team will finish within their division.
            2. Conference Winner markets will be settled on team’s performance in the playoffs. Regular season records do not count. If there is any change to the post season structure whereby a Conference Finals Series is not possible, or called early, Conference Winner will be settled on the team that advances to the NHL Finals from that Conference.
            3. For Playoff Series Winner, the team that advances to the next round is deemed the winner.
            4. Wagers for all other markets are refunded if the required minimum number of games (according to the respective governing organizations) are not completed, or the number of games changes.
        12. Hockey Grand Salami Prop.  The Ice Hockey Grand Salami will be decided by adding up all the scores for the games scheduled for that particular day using official league sources. All games must be completed for action. Goals scored in overtime are included.
      4. Live Hockey Rules,
        1. All markets (except period, overtime and penalty shootout markets) are considered for regular time only, unless it is mentioned in the market.
        2. If a match is interrupted and continued within 48 hours after initial start, all open bets will be settled with the final result. Otherwise all undecided bets are considered cancelled.
        3. If a match is interrupted or postponed and is not continued within 48 hours after initial start date, betting will be cancelled.
      5. Money Line- Winner (Away, Home)
        1. Game – Includes overtime.
        2. Reg – Regulation only; If match ends in a draw after regulation, all bets are considered cancelled.
        3. P1-P3 – Only Goals scored in the specific period are considered.
        4. Pen – Which team will win penalty shootout; Only goals during penalty shootout are considered.
      6. Total- Total Goals scored by Both Teams (Under, Over)
        1. Game – Includes overtime.
        2. Reg – Only goals scored in regulation are considered.
        3. P1-P3 – Only goals scored in the specific period are considered.
      7. Points Spread- Winner with Handicap in .5 Increments (Away, Home)
        1. Game – Includes overtime.
        2. Reg – Only goals during regular time are considered.
        3. P1-P3 – Only goals scored in the specific period are considered.
      8. Three Way – Outcome (Away, Home, Draw)
        1. Reg – Which team will win the game, no overtime.
        2. P1-P3 – Which team wins the specific period.
      9. Win Rest – New Game (Away, Home, Tied)
        1. Reg – Which team will score more goals in the remaining time; Not including overtime.
        2. P1 – Which team will score more goals in the remaining time of the first period.
        3. P2 – Which team will score more goals in the remaining time of the second period.
        4. OT – Which team will score more goals in the remaining overtime.
      10. Match and Total- Match and Total (Team and Total Parlay) Reg – No overtime 
      11. Next Goal- Next Goal Scored (Away, Home, No Goal Scored)
        1. Game – Which team scores next goal in entire game
        2. Reg – Which team scores next goal; Regulation Only
        3. P1-P3 – Only goals scored in specific period are considered.
        4. OT – Only goals scored in overtime are considered.
        5. Pen – Only goals scored in the penalty shootout are considered.
      12. Away Total- Total Goals Scored by Away Team (Over, Under)
        1. Game – Includes overtime.
        2. Reg – Only goals scored in regulation are considered.
        3. P1-P3 – Only goals scored in the specific period are considered.
      13. Home Total- Total Goals Scored by Home Team (Over, Under)   
        1. Game – Includes overtime.
        2. Reg – Only goals scored in regulation are considered.
        3. P1-P3 – Only goals scored in the specific period are considered.
      14. Away Goals- Exact Number of Goals Scored by Away Team (0,1,2,3+)
        1. Game – Includes overtime.
        2. Reg – Only goals scored in regulation are considered.
        3. P1-P3 – Only goals scored in the specific period are considered.
      15. Home Goals- Exact number of Goals Scored by Home Team (0, 1, 2, 3+)
        1. Game – Includes overtime.
        2. Reg – Only goals scored in regulation are considered.
        3. P1-P3 – Only goals scored in the specific period are considered.
      16. Exact Goals- Exact Number of Goals Scored by Both Teams (0-1, 2, 3… 9+)
        1. Game – Includes overtime.
        2. Reg – Only goals scored in regulation are considered.
        3. P1-P3 – Only goals scored in the specific period are considered
           
           
    27. Soccer

      1. Date/Site Changes.  
        1. Soccer games must be played on the scheduled date and location (location is a geographical area or city, but not restricted to a specific arena or venue) to be considered action unless otherwise noted in the specific sports rules section or the inventory game page within the mobile application or web browser application. A club team playing a European competition is classed as playing at Home if the event is moved from the club’s usual ground to a ground within their national boundaries, e.g. when Tottenham Hotspur played their Champions League home games at Wembley Stadium.
        2. Oneida Sportsbook will always try to identify matches played at a neutral venue. For matches played at a neutral venue (whether indicated or not), bets will stand regardless of which team is listed as the home team. If an official fixture lists different team details to our scheduled match, then bets will be void, e.g. Reserves/U21s/Development team. This does not apply to instances where Oneida Sportsbook lists a scheduled match without the term ‘XI’ in the team name or Club Friendlies where all bets stand regardless of the players used to complete regular play, whereby prices are subject to fluctuation. If there is a change of venue, all bets will be deemed void. 
        3. Specific extra time bets will stand regardless. This is defined as any scheduled period of play, normally two halves of 15 minutes, between the end of regular play and the end of the game. Hence, if any other time period is played these bets will be settled accordingly regardless of the periods played (e.g. 2 halves of 10 minutes).
      2. Minimum Length of Play
        1. For wagering purposes, unless otherwise stipulated in individual Soccer sports wager rules, results are official after 90 minutes of play plus injury time.
        2. Abandoned matches: Any scheduled match abandoned before the completion of regular play will be refunded, except for all bets where the outcome has already been determined at the time of abandonment. If a match commences but for whatever reason, including any suspension of play, does not conclude on the same day (local time), all bets on that match will be deemed void except where settlement has already been determined. For example, where the first goal has been scored by a named player, the First Goalscorer and Time of First Goal markets, amongst others, will stand. Where the match is concluded on the same day that it commenced (local time), all bets will stand, regardless of any suspension of play.
        3. Suspended matches: Bets on any scheduled match suspended before the completion of regular play will be refunded if the match is not restarted within the same day and played to completion, even if the governing body declares the result of the shortened match to stand for competition purposes. Bets on which the outcome has already been determined at the time of suspension will stand. For example, where the first goal has been scored by a named player, the First Goalscorer and Time of First Goal markets, amongst others, will stand. Where the match is concluded on the same day that it commenced (local time), all bets will stand, regardless of any suspension of play.

    Example:

    Real Madrid v Barcelona is 1-0 and is suspended due to a crowd disturbance after 47 minutes. Match does not continue on same day but is played to a conclusion (48-90) a week later. Any bets already determined are settled eg First Goalscorer, Half-Time, First Goal etc. All other bets are refunded.

    Real Madrid v Barcelona is 1-0 and is suspended due to a crowd disturbance after 47 minutes. Match continues 2 hours later on same day and is played to a conclusion (48-90). All bets are settled as normal.

    1. Postponed matches: For any cancelled or postponed match, any bets struck prior to the scheduled kick-off will be refunded. All bets stand on any match that is delayed prior to the scheduled kick-off time and takes place on the same day. Matches played in a tournament finals, e.g. World Cup Finals, European Championship Finals, or Copa America Finals (but not qualifiers for these finals) will not be void if postponed and will stand for the new date they are played.
    1. Pre-Game Soccer Wager Rules
      1. 90-Minute: Wager is on the outcome of a soccer match, determined on the score at the end of 90 minutes of play PLUS any time the referee adds to compensate for injuries and other stoppages. 90-Minute wagers do not include periods of extra time or penalty shootouts. If a match takes place but is not completed as advertised (e.g. it is not a 90-minute match or is split into three periods, rather than two), all bets in the match will be refunded. If any team starts a match with less than 11 players, all bets on that match will be refunded. If a match is postponed or cancelled, any bets placed prior to the scheduled start of the match will be refunded.
      2. To Advance/To Lift the Trophy: Wager on a team in a soccer match to advance to the next level or round of competition. Wagers will be decided on the score at the referee’s final whistle at the match’s natural conclusion, whether the match is decided in regular time, extra time or in a penalty shootout.
      3. Three Way: A wager in which there are three (3) possible outcomes in a soccer match. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both teams will lose. Three Way wagers will be decided on the score after 90 minutes of play and any time the referee adds to compensate for injuries and other stoppages.
      4. First/Last Goalscorer: A wager on which player will score first/last in a soccer match. Wagers are refunded on player who does not take part in the match or who comes on as a substitute after the first goal has been scored. Own goals do not count for first goalscorer bets and are ignored for settlement purposes. For Last Goalscorer wagers and wagers for a player to score 2 and 3 or more goals, all players taking part at any point of the match are deemed to have played for the purposes of Last Goalscorer bets, irrespective of whether they were on the field at the time the last goal was scored.
      5. Double Result: A wager on the result at half-time and full-time (i.e. at the end of 45 minutes plus injury time and 90 minutes plus injury time). Wagers will be refunded if the match is abandoned prior to the completion of 90 minutes play plus injury time.
      6. Spread and Total: Bets settled on outcome of the period the markets relate to. If the outcome is exactly equal to the betting line, then bets will be refunded.
      7. Total Goals Odd/Even: Resulted on the score at the end of regulation. No goals counts as even in this market.
      8. Penalty Shootout Winner: Wager on the outcome of the Penalty Shootout. Should a shootout not take place, then bets will be refunded.
      9. Correct Score: Wager on the final score. The match must be completed or else bets will be refunded.
      10. Double Chance: Wager on whether either of the two named teams will be declared the winner for the named market.
      11. Team to score first: Settled on the first score of the game. Bets stand even if game is not completed. Any periods of extra time do not count.
      12. Team to score last: Settled on the last team to score. Game must be completed.
      13. Highest Scoring Half: Bet on which half will produce the most goals. Dead heat rules apply if tie is not an option. Game must be completed for bets to stand.
      14. Race to x goals: Winner being the team who reaches the specified goals tally first. Should neither team reach the total, and a ‘Neither’ option is not offered, then bets on that market will be refunded.
      15. Top Goalscorer/Top Team Goalscorer: A wager on the player to be the top goalscorer in a tournament, league or cup. All wagers are action in a tournament provided the player is named in the playing squad and has the opportunity to play in the named tournament. If more than one player finishes on the same number of goals, then dead heat rules will apply. Goals scored in penalty shoot-outs do not count. Wagers placed on a player to be top Goalscorer in a given league are based on regular season games only and do not include play-offs.
      16. Time of First Goal: Wagers on the time of the first goal in a match. The 1st minute of the game is considered to be from the 1st second to the 59th second. The 2nd minute is from 1 minute to 1 minute 59 seconds. If a goal is scored in injury time of first half, the winning selection will be the 41-50 min bracket. If the goal is scored in injury time of the second half, the winning selection will be the 81-90 minute bracket.
      17. Team to Qualify for Next Round: If a game offered within a specific round of a competition is postponed, ‘Team To Qualify’ bets still stand, irrespective of the length of the delay. If a team qualifies for the next round but no match is played (opposition withdraws/is disqualified), all bets on the To Qualify market will be void. When a price is quoted for a team to qualify for the next round of a given tournament over two legs, bets placed on that market will be settled immediately on completion of the second match based upon the events that occur during both matches. This will include normal time, injury/stoppage time added on by the match official at the end of normal time, extra time, away goals if applicable, and penalty shoot-outs; should the tie progress as such. Matches where one leg of the tie is no longer played at the venue advertised, bets will stand as long as the venue remains in the same country and is not switched to the opponent’s ground/another country. Should this occur, all bets will be void. Matches originally set to be played in a Neutral country will stand if moved to another country. If a tie is reduced from 2 legs to 1 leg, then all Team to Qualify bets will be deemed void.
      18. Bookings and Cards
        1. All Cards/Bookings wagers are based on cards shown during regular play only. The following cards will not apply for betting purposes: cards that take place in extra time; cards cancelled by the referee during the match; cards shown to non-active players; cards shown before the kick-off or after the final whistle; and cards shown between the final whistle of regular time and the start of extra time.  Cards shown during the half-time interval count towards second-half and full-time markets. For all markets relating to booking points, the following rules apply:  a yellow card is 10 points; a red card is 25 points; however, a second yellow card is ignored such that a maximum of 35 points can be awarded per player.  For all markets relating to cards, the following rules apply: a yellow card counts as 1; a red card counts as 2; however, a second yellow card is ignored such that a maximum of 3 cards can be awarded per player for betting purposes. 
        2. Tournament Cards/Bookings bets are settled on total number of bookings that occur within a specified tournament. The result from the official tournament website will be used for settlement.
    2. Soccer Futures.  Soccer season long futures are unique wagers that will be offered from time-to- time.
    3. Soccer Division Winner Futures.  For Divisional/League winner markets, wagers are settled on the final League positions at the end of the scheduled season, irrespective of what happens in any Divisional play-offs, with wagers on “Who Will Win a League” being settled on the team who lifts the trophy. Wagers will stand on any team that does not complete all its games. Season match wagers are settled on which of two teams will place highest in the league at the end of the season. If teams finish level on points, then the tie breaker used by the league (e.g. goal difference or head-to-head records) will decide the winner.
    4. Soccer Top Goalscorer Futures.  Wagers placed on a player to be the Top Goalscorer in a given league are based on regular season games only. Any goals scored in subsequent play-off games do not count for betting purposes. Once a player is named in the squad and has the opportunity to play in the league that season, wagers will stand. Wagers placed on a player to be the top scorer in a given Tournament, or to be Top Team Goalscorer in a given tournament, will stand as long as the player is named in the squad and has the opportunity to play in the named tournament. If more than one player finishes on the same number of goals, then dead-heat rules apply (any tournament top scorer award, for example “Golden Boot” is ignored for settlement purposes). Goals scored in Extra-Time will count, but goals scored within Penalty Shootouts will not count.
    5. Live Soccer Rules.
      1. All markets (except halftime, first half markets, overtime and penalty shootout) are considered for regular time only.
      2. If a match is interrupted and continued within 48 hours after initial kick-off, all open bets will be settled with the final result. Otherwise, all undecided bets are considered cancelled.
      3. Regular 90 minutes: markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.
      4. Corner kicks awarded but not taken are not considered.
      5. Three Way- Outcome (Away, Home, Draw)
        1. Reg – Which team will win the match; Regulation only
        2. H1 – Which team will win the first half
        3. H2 – Which team will win the second half; Regulation only     
        4. OT – Which team will win the overtime; Does not include penalty shootout.
      6. Money Line-Winner (Away, Home)
        1. Reg – Regulation only; If match ends in a draw after regulation, all bets are considered cancelled.
        2. Pen – Which team will win penalty shootout; Only goals during penalty shootout are considered.
      7. Advance Next Round – Which Team Advances to Next Round (Away, Home).  Game – Includes overtime and penalty shootout if applicable.
      8. Win Rest- New Game (Away, Home, Draw)
        1. Reg – Which team will score more goals in the remaining time; Not including overtime.
        2. H1 – Which team will score more goals in the remaining time of the first half.
        3. OT – Which team will score more goals in the remaining overtime period.
      9. Next Goal- Which Team Scores Next Goal (Away, Home, No Goal Scored)
        1. Reg – Regulation Only
        2. H1 – Only goals scored in first half are considered.
        3. OT – Only goals scored in overtime are considered.
        4. Pen – Only goals scored in the penalty shootout are considered.
      10. Next Goal When- When will Next Goal be Scored (Time Intervals). Reg – Settled on the time when the goal is scored; 15:01 counts as 16-30; 31-45 and 76-90 include any injury time; The time which is displayed on TV is considered, if not available the time when the ball crosses the goal line is considered and will be settled based on the time clock shown on TV.
      11. Asian Handicap- Winner with Handicap in .25 Increments (Away, Home)
        1. Quarter handicaps split the bet between the two closest half intervals. For example, a $1000 bet on a handicap of +.75 is the same as $500 on +.5 and $500 on +1. The bet is automatically split between the two. The player can win, tie, or lose, each half.
        2. Reg – Only goals during regulation time are considered.
        3. H1 – Only goals during the first half are considered.
      12. Total- Total Goals Scored by both Teams in .5 Increments (Over, Under)
        1. Reg – Only goals during regulation time are considered.
        2. H1 – Only goals during the first half are considered.
        3. H2 – Only goals during the second half are considered.
        4. OT – Only goals during overtime are considered.
      13. Asian Total- Total Goals by both Teams in .25 Increments
        1. Quarter handicaps split the bet between the two closest half intervals. For example, a $1000 bet on a handicap of +1.75 is the same as $500 on +1.5 and $500 on +2. The bet is automatically split between the two. The player can win, tie, or lose, each half.
        2. Reg – Only goals during regulation time are considered.
        3. H1 – Only goals during the first half are considered.
      14. Away Total- Total Goals Scored by Away Team (Over, Under).  Reg – Total goals scored by away team in the game.
      15. Home Total- Total Goals Scored by Home Team (Over, Under).  Reg – Total goals scored by home team in the game.
      16. Match and Total- Match and Total (Team and Total Parlay).  Reg – No overtime.
      17. Correct Score- Exact Final Score (Away Team Winning Score, Home Team Winning Score).  Reg – No Overtime.
      18. Exact Goals- Exact Number of Goals Scored by Both Teams (0-1, 2, 3, 4, 5, 6+)
        1. Reg – Only goals scored in regulation are considered.
        2. H1 – Only goals scored in the first half are considered.
      19. Away Goals- Exact Number of Goals Scored by Away Team (0, 1, 2, 3+)
        1. Reg – Only goals scored in regulation are considered.
        2. H1 – Only goals scored in the first half are considered.
      20. Home Goals- Exact Number of Goals Scored by Home Team (0, 1, 2, 3+)        
        1. Reg – Only goals scored in regulation are considered.
        2. H1 – Only goals scored in the first half are considered.
      21. How Decided- How Will the Game be Decided (Away, Home in Reg/OT/PKS).  Game – Either team can win in regulation, in overtime, or in a penalty shootout.
      22. Both Score- Will both Teams Score (Yes, No).  Reg – Regulation only
      23. Odd Even- Final Combine Score will be (Odd, Even).  Reg – Regulation only
      24. Corner Bet- Most Corners (Away, Home)
        1. Reg – Regulation only
        2. H1 – Only corner kicks in first half will be considered.
      25. Corner Handicap- Head to Head Handicap in .5 Increments (Away, Home)
        1. Reg – Regulation only
        2. H1 – Only corner kicks in first half will be considered.
      26. Total Corners- Combined Corner Kicks in .5 Increments (Away, Home)
        1. Reg – Regulation only
        2. H1 – Only corner kicks in first half will be considered.
      27. Corners Away- Total Corner Kicks by Away Team in Fixed Intervals (0-2, 3-4, 5-6, 7+).  Reg – Regulation only
      28. Corner Home– Total Corner Kicks by Home Team in Fixed Intervals (0-2, 3-4, 5-6, 7+).  Reg – Regulation only
         
         
    1. Table Tennis

      1. Date/Site Changes.  All events must take place on the scheduled calendar day (local time) otherwise, all bets on the game will be void. However, if a match in the Olympics or World Championships is postponed bets will stand providing the match is rescheduled to take place before the closing ceremony. Event(s) must take place in the same city, but not restricted to a specific venue or arena.
      2. Minimum Length of Play
        1. In the event of a match not taking place or if a player/team is given a walkover, bets on that match are refunded.
        2. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be refunded, except for those markets that have been unconditionally determined.
      3. Table Tennis Wagers
        1. Match Winner: Wager on who will win the match.
        2. Set Betting (Correct Score): The bet refers to the correct final score in sets.
        3. Set Winner: This bet refers to winner of a specific set. The respective set must be completed for bets to stand.
        4. Lead after x points: Who will have most points after the listed number of points have been played. Draw will be an option and will be the winner if tied at that stage. Should Draw not be offered, and the score is tied, then bets will be refunded.
        5. Race to x points: Winner being the team/player who reaches the specified points tally first. Should neither team reach the total, and a ‘Neither’ option is not offered, then bets on that market will be refunded.
        6. Who will win Nth point: Betting on who will win the named point. Should the point not take place, bets will be refunded.
        7. Tournament Winner: Team/Player to win the named tournament. Should a participant take no part in the competition then bets on them will be refunded. Should they withdraw or be disqualified after the tournament begins, then bets on them will stand.
           
           
    2. Tennis

      1. Date/Site Changes.  

    1.         If a match is postponed your bet will stand provided the match is rescheduled to take place before the end of the tournament. In the event of a change of venue, playing surface or change from indoor court to outdoor or vice versa, all bets remain action. 

    2.         If a match is suspended/postponed after the match has started, all full game wagers are “action” if completed within 48 Hours.       

    1. Minimum Length of Play.
      1. If there is a walkover, retirement, disqualification, or abandonment at any time after the start of the match, the player progressing to the next round will be deemed the winner. If a match is abandoned before the match has begun, all bets are “no action”.
      2. A tennis match is deemed to have started with the first serve of the match.
    2. Pre-Game Tennis Wager Rules
      1. Match betting: A wager on one or more specified players(s) versus one or more other specified players(s) in a designated match. If a player withdraws (retires) or is disqualified after the start of the match, the player progressing to the next round or who is awarded the match by the umpire will be considered the winner.
        1. A tennis match is deemed to have started with the first serve of the match.
      2. If a match does not reach a natural conclusion, any markets (besides match betting) that are not unconditionally determined will be refunded. In the event of a change to playing surface, venue or change from indoor court to outdoor and vice versa, all bets stand.
      3. Set Betting: The full number of sets required to win the match must be completed. If a player is awarded the match prior to the full number of sets being completed, all set betting on that match will be refunded. If a match is decided by a Champions tie-break, then this will be considered the third set.
      4. Bet In-Play, Game by Game betting
        1. A game is defined as an ordinary game (not a tie break) which is completed on the same day that it commenced.
        2. If a game is completed after an interruption for any reason that game shall be deemed to be complete for betting purposes.
        3. If a game is completed by the awarding of a penalty point by the umpire, the game shall be deemed to be complete. However, if a game is completed by the awarding of a penalty game by the umpire, the game shall be refunded, and all stakes shall be returned.
        4. If a player retires from a match while a game is in progress, but before that game has been completed, that game shall be deemed to be incomplete and all stakes shall be returned. Bets on a game which subsequently becomes a tie break will be settled as refunded.
      5. Current Set Betting: If a player retires from a match while a set is in progress, but before that set has been completed, that set shall be deemed to be incomplete and all stakes shall be returned.
      6. Handicap betting: This bet is based on the number of games each player wins in a given match. E.g. a player given a 3.5 game start on the handicap who loses 7-6, 7-6, 7-6, would be the winner for handicap betting purposes. If a player is awarded the match due to a withdrawal prior to the full number of sets being completed, all handicap bets on that match will be refunded unless, at the time of the withdrawal, the result of the handicap betting is already determined.
      7. Total games: Bets on the total number of games in a match will be over/under a particular number, e.g. 21.5 games. In the event of a retirement, bets will be refunded unless at the time of the withdrawal the result of the total games is already determined e.g. If a match is abandoned at 6-4 4- 4, bets on Over/Under 19.5 games or fewer in the match are settled as winners/losers respectively, since any conclusion to the match would have to have had at least 20 games.
      8. To Win / Lose First Set and Win the Match: If either player withdraws from the match before the first set finishes, then bets will be refunded. If the first set has been completed, then the match part of the bet will be determined by the player awarded the match.
      9. Match Tiebreaks: 
        1. In some competitions, an extended tie-break (Match Tiebreak – sometimes referred to as a “Super Tiebreak”) is played in place of a final deciding set. For settlement purposes, this Match Tiebreak will be considered as one set (for set-related markets) and one game (for game-related markets). For example, in a ‘Best of three sets’ match, if Team A won the first set 6-0, Team B won the second set 6-0 and then Team B went on to win the Match Tiebreak, then the market Set Betting would be settled as 2-1 in Team B’s favor. The market Total Games would be settled against a total of 13 games.
        2. For tennis matches that use the Match Tiebreak (in place of a final set), in the event that the next game turns out to be a Match Tiebreak, bets on the following markets will all be settled as refunded.
      10. Game/Point Related Markets: If the wrong player has been set as the server for any individual game (Current or Next Game) then all markets relating to the outcome of that specific game will be refunded, regardless of the result. In the event of a game not being completed, all bets on the game will be refunded with the exception of Game to Deuce if the result has already been determined.
      11. Lead after x points: Who will have most points after the listed number of points have been played. Draw will be an option and will be the winner if tied at that stage. Should Draw not be offered, and the score is tied, then bets will be refunded.
      12. Race to x points: Winner being the team/player who reaches the specified points tally first. Should neither team reach the total, and a ‘Neither’ option is not offered, then bets on that market will be refunded.
      13. Who will win Nth point: Betting on who will win the named point. Should the point not take place, bets will be refunded.
      14. Tournament Winner: Team/Player to win the named tournament. Should a participant take no part in the competition then bets on them will be refunded. Should they withdraw or be disqualified after the tournament begins, then bets on them will stand.
      15. Quarter Winner: Team/Player to win the Quarter of the Draw they are in. Should a participant take no part in the competition then bets on them will be refunded. Should they withdraw or be disqualified after the tournament begins, then bets on them will stand.
      16. IPTL (International Premier Tennis League) Substitute Players

    If during a set a player is substituted, ALL bets including “bet in play” will stand. If a set doesn’t start with the players indicated, all bets on that set will be refunded.

    1. Live Tennis Rules
      1. If there is a walkover, retirement, disqualification, or abandonment at any time after the start of the match, the player progressing to the next round will be deemed the winner. If a match is abandoned before the match has begun, all bets are “no action”.
        1. A tennis match is deemed to have started with the first serve of the match.
      2. If a match is decided by a match tie-break, then it will be considered to be the third set.
        1. Every tie-break or match tie-break counts as 1 game.
    2. Money Line – Winner (Player1, Player2)
      1. Game – Which player will win the match.
      2. TSet – Which player will win the specific set.
      3. TGame – Which player will win the next game.
    3. Total – Total games played (Over, Under)
      1. Game – Entire match.
      2. TSet – Specific set.
    4. Which player will win games X and Y of set N (Player1, Player2, Split).  Game – Always for the next 2 games; offered only before the first of the 2 games is started
    5. Number of Sets, Best of 3 – Exact number of sets played in match (2 Sets, 3 Sets).  Game – Best of 3 sets
    6. Number of Sets, Best of 5 – Exact number of sets played in match (3 Sets, 4 Sets, 5 Sets).  Game – Best of 5 sets
    7. Final results (Player1 Wins 2-0, 2-1; Player2 wins 2-0, 2-1).  Game – In sets, best of 3
    8. Final results (Player1 Wins 3-0, 3-1, 3-2; Player2 wins 3-0, 3-1, 3-2).  Game – In sets, best of 5
    9. Correct Score – Exact final score (Player1 Winning Score, Player2 Winning Score)
      1. TSet – Specific score for the set.
      2. TGame – Specific score for a specific game by set.
    10. Odd Even – Total number of games played
      1. Game – Games for the entire match are considered.
      2. TSet – Only games of specific set are considered.
         
         
    1. Esports

      1. If there is a change to the scheduled number of games or maps played in the match, bets placed on this market will stand.
      2. If there is a change in the venue for a match, bets placed on this market will stand.
      3. If there is a change in the team members in the match, bets placed on this market will stand
      4. If a player participates in an official match with a different/wrong nickname bets placed on this market will stand unless it is clear that it was not the player that was supposed to play the match.
      5. If the name of a player or team has been spelt incorrectly, bets placed on this market will stand.
      6. If a match is postponed or re-scheduled, bets placed on this market will stand, provided, the match is played before the end of the competition.
      7. If a match is postponed and not played the end of the competition, bets placed on this market will be void. 
      8. If a player or team is given a walkover on at least one game or map before the match starts, bets placed on this market will be void.
      9. If a player or team is given a bye into the next round before the match starts, bets placed on this market will be void
      10. If a player or team is disqualified or retires from the match, bets on this market will be settled on the player or team determined as the winner by the official rules of the respective governing body.
         
         
    2. Olympics

      1. General Olympic Rules.   If an event is cancelled, all bets are void. If any event/match is postponed bets will stand providing the event is rescheduled to take place before the closing ceremony. This rule supersedes any of the individual sports’ postponement rules. If a competitor or team does not start a race or tournament then bets placed on that competitor or team will be considered void and stakes will be refunded.
      2. Final Medal Placings.  All bets on the number of medals will be settled on the official medal table at the end of the Olympic Games. Any changes made by any governing body at a later date do not count for betting purposes.
      3. World Records and Olympic Records.
        1. All bets are settled using unofficial results reported immediately after the conclusion of the event.
        2. All bets on the cumulative number of Olympic Records or World Records will be settled at the end of the Olympic Games.
      4. Results
        1. All bets are settled using unofficial results reported immediately after the conclusion of the event.
        2. In the event of more than one medal being awarded for the same position, for example there is potential for 2 bronze medals in boxing, Dead Heat Rules apply.
      5. Olympic Wagers
        1. Team Medals: Any medals won by a team/nation per competition count as one medal regardless of the number of team members.
        2. Which country will win the most gold medals: If two or more countries gain an equal number of gold medals, the number of silver medals will decide. If the number of medals is still equal, the number of bronze medals will decide.
        3. Which country will win the most silver medals: If two or more countries gain an equal number of silver medals, the number of gold medals will decide. If the number of medals is still equal, the number of bronze medals will decide.
        4. Which country will win the most bronze medals: If two or more countries gain an equal number of bronze medals, the number of gold medals will decide. If the number of medals is still equal, the number of silver medals will decide.
        5. Head to Head betting
          1. For markets relating to a full event, wagers are settled based on the final ranking from the official results. If there is no official final ranking, then the last successfully completed match/stage will be considered the final position. If competitors finish the event in the same position or their last successfully completed stage was the same, dead heat rules apply.
          2. For markets involving a particular stage of a competition, all wagers are settled based on the official results at the end of that stage. If the competitors finish the stage in the same position, dead heat rules apply.
          3. If one or more competitors do not start, all bets are void. If a competitor starts the competition but is subsequently disqualified or does not complete the competition, all bets on that competitor are settled as losing wagers. If all listed competitors start the competition but are subsequently disqualified or do not complete the competition, then all bets are void.
             
             
    3. In-Play Wagers

      1. If games do not finish in their entirety, Handicap and Total “In-play” wagers will be refunded.
      2. Once an in-play wager is submitted, it will be considered “action” and will not be voided.
      3. For partial-game wagering, wagers are considered “action” upon the completion of the specified proposition.
      4. Football
        1. Overtime periods count towards the point line, total, and money line for full game wagers, unless otherwise specified. 
        2. Ties will be refunded.
      5. Basketball
        1. Overtime periods count towards the point line, total, and money line for full game and second half wagers, unless otherwise specified. 
        2. Ties will be refunded.
      6. Baseball.  The event needs to go at least 8 ½ innings for the spread and totals markets to be “action”. At least 6 ½ innings for a seven-inning game
      7. Hockey.  For In-play period wagers, the period must be played to its conclusion to have “action.”
      8. Soccer.  Wagers for all full-game propositions are valid providing at least 90 minutes of play plus added injury time by the officials has occurred, unless otherwise specified. Extra time or penalty kicks are not included.
      9. Tennis.  If there is a walkover, retirement, disqualification, or abandonment at any time after the start of the match, the player progressing to the next round will be deemed the winner. If a match is abandoned before the match has begun, all bets are “no action”.
        1. A tennis match is deemed to have started with the first serve of the match.
           
           
    4. Voids/Cancellations. 

      1. Oneida Casino Sportsbook reserves the right, at its own discretion, to declare a bet void, totally or partially, if it is obvious that any of the following circumstances have occurred:
        1. Bets have been offered, placed and/or accepted due to an error, which may include, but is not limited to, incorrectly posting the events, odds, wagers, and/or results.
        2. Bets placed while the website was encountering technical problems, that would otherwise not have been accepted.
        3. Influence Betting.
        4. Syndicate Betting.
        5. A result has been affected by illegal activity, directly or indirectly.
        6. Wagers involved in Suspicious Transaction Reporting. 
        7. Any erroneous pre-game wagers accepted after the scheduled start time.
        8. Any erroneous live-game wagers accepted at an incorrect price due to delayed or failing of the ‘Live’ coverage.
      2. Tickets will not be cancelled or voided prior to the start of an event except as provided in this section.
      3. Once both parties accept a wager, tickets will not be cancelled or voided after an event officially begins except as provided in this section. 
      4. Customer’s may not cancel wagers at any time or for any reason without the approval of an Oneida Casino Sportsbook manager/supervisor.
      5. Oneida Casino Sportsbook reserves the right to cancel or suspend wagering on events related to a Suspicious Transaction Report by posting notice of any such suspension/cancellation in the Oneida Casino Sportsbook.
         
         
    5. Same Game Parlay (SGP) Rules

      1. A Same Game Parlay (SGP) is a special type of Parlay that links two or more non main market selections (legs) from a single game.

      2. If any leg of the Same Game Parlay wager is made void or settles as a push, then the whole wager is a void or a push.

      3. If any leg of a Same Game Parlay wager relates to an existing market on site, rules for that market will apply.

      4. Maximum payout odds of two hundred ninety-nine to one (299-1) apply and supersede the true odds of a Same Game Parlay.

      5. The total maximum number of selections in a Same Game Parlay is 8. The maximum number of selections in a Same Game Parlay are subject to change at The Oneida Casino Sportsbook’s discretion.

     

    1. Same Game Parlay Plus (SGP+) Rules.

      1. A Same Game Parlay Plus (SGP+) is a parlay that combines multiple Same Game Parlays (SGPs) or combines an SGP with a Parlay (Traditional Parlay) or combines an SGP with a straight wager selection.

      2. Regular Same Game Parlay rules apply to the legs of a Same Game Parlay Plus. See Same Game Parlay (SGP) Rules.

      3. Parlay rules apply to the Parlay (Traditional Parlay) legs of a Same Game Parlay Plus. See Parlay (Traditional Parlay) and Teaser Rules.

      4. If a Same Game Parlay leg of a Same Game Parlay Plus is void, then all the legs in that SGP will be voided. The remaining selections in the SGP+ wager will remain active and will be calculated at either the listed Same Game Parlay odds of the other selections or true odds where relevant.

      5. Maximum payout odds of two hundred ninety-nine to one (299-1) apply and supersede the true odds of a Same Game Parlay Plus.

      6. The total maximum number of selections in a Same Game Parlay Plus is 8. The maximum number of selections in a Same Game Parlay Plus are subject to change at The Oneida Casino Sportsbook’s discretion.
         
         

    2. Pay Charts.

    image

    1. Odds are for Football and Basketball based on -110.
    2. Max “Off the Board” payout on any parlay or teaser is 299 to 1.
       
       
    1. Parlays & Teasers

      1. Parlays.

        1. All parlay bets placed are subject to the sportsbook house rules that apply to each individual sport that relates to any leg of any parlay bet.

        2. Off-the-board maximum off the board parlay payoff limit/Cap is 299:1.

        3. A parlay bet will be reduced to the next number of teams played if any of the games result in a betting tie or if any of the games are postponed or cancelled.  If this parlay consists of two team in the above situation, the remaining game becomes a straight bet.

      2. Teasers.  

        1. In the case of any of the selections resulting in a tie the selection will be treated as a Push and the teaser will reduce to the next leg. Teaser bets are governed by the same rules as parlay bets.  The only exception is the two team teaser.  If one of the games result in a betting tie, there is no action and the wager will be refunded.
           
           

    2. Mobile Wagering Accounts. (When Applicable)

      1. Account holder must be at least 21 years of age. 
      2. Oneida Casino Sportsbook posted House Rules and regulations are applicable to Mobile Wagering Accounts. House Rules are available to view in the Support area of Mobile Wagering App.
      3. For an individual account, the patron must personally appear and provide Oneida Casino Sportsbook with valid proof of identification and social security number prior to activating an account. 
      4. Mobile Wagering Account transactions through the Mobile Wagering App cannot be accepted from any individual who does not have a valid Mobile Wagering Account in good standing.
      5. Management reserves the right to refuse any application.
      6. Management reserves the right to suspend an account for reasons it deems sufficient.
      7. Management reserves the right to terminate and settle the account balance with the patron for reasons it deems sufficient.
      8. Management shall keep all wagering account information in accordance with its privacy policy.
      9. Only the person named and identified as the account holder for an individual account can conduct transactions on the account. No agents or representatives will be permitted to access the account. For a business entity account the designated individual(s) of the business entity may conduct transactions and be permitted access to the account.
      10. Mobile Wagering Account transactions are accepted through the Mobile Wagering App.
      11. Wagers placed through the Mobile Wagering App are binding when the patron verifies and confirms purchase of wager displayed on the screen.
      12. Wagers will not be accepted if they exceed the balance in the account. 
      13. Mobile Wagering Account withdrawals and subsequent deposits made at any Casino authorized location during business hours must be signed and authorized by the account holder.
      14. Mobile Wagering Account winnings are subject to IRS reporting and/or withholdings. 
      15. Wagers placed through the Mobile Wagering App are the sole responsibility of the account holder. Management is not responsible for unauthorized access to the account.
      16. History of transactions placed through the Mobile Wagering App will be available for a minimum of 60-days in the My Wagers and statement pages. 
      17. If you do not place any wagers for 18 months consecutively, your account may be suspended from play and classified as dormant. To reactivate the account, you must appear in person at any location which is available for account opening to re-validate your identity. We may close the dormant account at our own discretion at any time.
      18. Unless otherwise stated, all rules apply to both wagers made in person and to wagers made using the Casino Mobile Wagering App.
      19. For wagers made through the Mobile Wagering App, the terms of your wager are displayed before you tap “Place Bet,” which action is deemed an acceptance of the wager terms by you. Our acceptance of the wager request is displayed in a confirmation message on your mobile device and can be reviewed in the My Wagers section of the Mobile Wagering App at any time.
      20. Payment of winning wagers will be made when Casino confirms and posts results. Winning wagers will be applied directly to your Mobile Wagering Account.
      21. Wagers may only be accepted from within the approved permitted locations. Oneida Casino Sportsbook is prohibited by law from accepting wagers originating from outside the permitted locations.
      22. Changes will automatically be updated within the Mobile Wagering App. Any changes on bet-selections will require your acceptance of the revised change before your wager can be confirmed.
      23. Mobile Wagering Accounts are subject to an audit at the discretion of management at any time. If it is determined that account balances are inaccurate or in error as a result of posting errors, late decision adjustments, modifications mandated by notifications or decisions of Gaming Management or other system errors, the Mobile wagering Account will be adjusted to reflect the findings of the audit. An account may also be adjusted as a result of the resolution of a customer dispute. In the event an adjustment would result in a negative balance in the account, all activity in the account will be suspended until agreement on the adjustment is reached between the account holder and system operator. If the parties are unable to agree on the adjustment the matter will be submitted to the Oneida Gaming Commission for resolution as a customer dispute.
      24. Mobile Wagering Account rules and regulations are subject to change by management at any time.
      25. Due to possible delays or inaccuracies, the LIVE scoreboard may not be reflective of actual LIVE scores and therefore should not be solely relied upon in determining whether to place a bet or not.
         
         
    3. Prohibited Participants.

      1. Persons under 21 years old.
      2. Persons placing a wager as an agent or proxy.
      3. Any athlete, coach, referee, player in or on any sports event overseen by that person’s sport’s governing body.
      4. Any person who holds a position of authority or influence to persuade the participants in a sporting contest, including, but not limited to coaches, managers, handlers, or athletic trainers.
      5. Persons who have nonpublic information about an event or a participant in an event, who are in a position to affect the outcome of an event, or whose participation in wagering on an event might cause the appearance of a conflict of interest, shall be prohibited from wagering on the event or a market in the event. This includes but is not limited to the following types of persons:
        1. athletes participating in the event; and
        2. employees or contractors of the governing body for the event, employees and contractors of the owner or management of a team participating in the event, and employees and contractors of athletes participating in the events, including but not limited to: referees, officials, coaches, managers, handlers, athletic trainers, team physicians, and other physicians providing medical consultation or treatment of an event participant.
           
           
    1. Patron Questions and Complaints.  
      1. In the event that a customer has a dispute involving a placed wager, or the way in which a bet or market type has been settled, Oneida Casino Sportsbook is responsible receiving and addressing any patron disputes. Patron questions or complaints can be submitted in person at the Sportsbook or mailed to Oneida Casino Sportsbook PO Box 365 Oneida WI, 54155. All requests will be responded to within ten (10) business days. Gaming Management will attempt to resolve any disputes with the patron, however if a patron is not satisfied with the resolution of a dispute offered by Gaming Management, the patron may contact the Oneida Gaming Commission at P.O Box 79, Oneida, WI 54155.
         
         
    1. Acceptance of Disclosed Terms and Liabilities.

      1. You hereby accept that by using the services, there is a risk that you may, as well as winning money, lose money. You agree that your use of the services is at your own risk and Oneida Casino Sportsbook and affiliated parties accept no responsibility and shall not be liable for any consequences that are alleged to have occurred through your use, or misuse, of the services. 
      2. Oneida Casino Sportsbook and affiliated parties are not liable for any failure of equipment/software and or loss by any act of God, power failure, disputes that may affect the placing of wagers/bets. 
      3. Oneida Casino Sportsbook reserves the right to cancel or suspend wagering on events related to a suspicious transaction report by posting notice of any such suspension/cancellation in the Oneida Casino Sportsbook.
      4. Patrons agree that these house rules have been read and accepted prior to the submission of any wagers.

     

    Last updated March 28, 2024